Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 375909761042467685 77 Cassp the Conjurer (level 4, 0/24 HPs) Began as a Tengu Conjurer on Mar 19, 2025. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:38 (1443 turns). Cassp the Conjurer (Tengu Conjurer) Turns: 1443, Time: 00:04:39 Health: 0/24 AC: 3 Str: 8 XL: 4 Next: 34% Magic: 0/8 EV: 11 Int: 20 God: Gold: 78 SH: 0 Dex: 12 Spells: 4/7 levels left rFire + . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ i - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery i - a ring of protection from fire (left hand) Scrolls e - a scroll of poison {unknown} g - a scroll of blinking {unknown} h - 2 scrolls of fear {unknown} l - a scroll of noise {unknown} m - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} j - a potion of curing {unknown} k - a potion of cancellation {unknown} Skills: + Level 2.6 Dodging + Level 2.1 Stealth * Level 2.3 Spellcasting * Level 7.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit) The magic dart hits the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The orc wizard hits you but does no damage. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! The quokka closely misses you. The orc barely misses you. The quokka closely misses you. There is a stone staircase leading up here. The orc closely misses you. The quokka closely misses you. The orc wizard casts a spell at you. You resist with some effort. You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits the orc wizard but does no damage. The orc wizard is moderately wounded. The orc barely misses you. The quokka barely misses you. The orc wizard closely misses you. You hit the orc wizard but do no damage. You claw the orc wizard. The orc wizard is severely wounded. The quokka bites you but does no damage. The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. You die... #.#......#.# #)........####. #.#......#.###........## #. #.#.........###.#####.#####. #.#......#..###.##.......... #.#.######......##.......... ######.#. ##....###.......... .....#.#. #..### #.......... .....#.# ###or# #.......... .....#.# #.o@## #......)... .....#.# #.### ####....... .....#.# #.. ....#####. ##.##..# #. .... ##. .......# #. ..... #.. ##.##..# # .... ##. #.##..# ## #.##..# . #.##..# # You could see an orc wizard, an orc and a quokka. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) An orc (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 2 hobgoblins (D:1) 4 jackals (D:1) 5 ball pythons 4 bats (D:1) 3 frilled lizards (D:1) 4 kobolds (D:1) 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cassp the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 233 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 449 | D:1 | Reached skill level 6 in Conjurations 723 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 1400 | D:2 | Learned a level 2 spell: Searing Ray 1408 | D:2 | Reached skill level 7 in Conjurations 1408 | D:2 | Reached XP level 4. HP: 7/24 MP: 1/8 1443 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic D:2: layout_basic, serial_shops, shop D:3: kb_forest_paths, layout_basic, lemuel_crystal_altar, lemuel_coloured_pillars_altar, gup_sewer_entry_pipe, hellmonk_ecumenical_altar_inner_sanctum Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 6 7 | 7.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 5 | 1 || 6 Peck | 3 | || 3 Kick | | 1 || 1 Cast: Magic Dart | 57 | 5 || 62 Searing Ray | 2 | || 2 Armour: Robe | 8 | 10 || 18 Dodge: Dodged | 22 | 10 || 32