Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 7719792399457775805 26 Cassp the Conjurer (level 3, 0/19 HPs) Began as a Tengu Conjurer on Mar 19, 2025. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:02:10 (466 turns). Cassp the Conjurer (Tengu Conjurer) Turns: 466, Time: 00:02:10 Health: 0/19 AC: 2 Str: 7 XL: 3 Next: 8% Magic: 2/7 EV: 11 Int: 20 God: Gold: 15 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . e - +2 short sword (protect) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: lethally poisoned (0 -> -7) A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons c - a +0 mace d - a +0 spear e - a +2 short sword of protection (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.3 Dodging + Level 2.1 Stealth * Level 2.1 Spellcasting * Level 6.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 54% 2d6 1% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. The scorpion stings you! The scorpion barely misses you. The scorpion attacks as it pursues you! The scorpion stings you. You are lethally poisoned! The scorpion poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion attacks as it pursues you! The scorpion completely misses you. * * * LOW HITPOINT WARNING * * * You feel very sick. You closely miss the scorpion. Your peck misses the scorpion. The scorpion is moderately wounded. You die... #####.. #.# .......###.# .$.......#.# .......#.#.###.# >......#.....#.# .......#.#.#.#.# .......#.#.#.#.###### ......!..s@.......... ######.###.#......... ................> #######.##.######.# #............ ###############.######.# #...............# ###.###########.# #.# #.# You could see a scorpion. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 endoplasms A giant cockroach (D:1) A goblin (D:2) A hobgoblin (D:1) A kobold (D:2) A quokka (D:2) 2 ball pythons 2 bats A frilled lizard (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cassp the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 135 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 220 | D:1 | You fall into a shaft and drop 1 floor! 320 | D:2 | Reached skill level 6 in Conjurations 414 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/7 457 | D:2 | Noticed a scorpion 466 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic, dreamdust_ecumenical_altar_grove, minmay_pentomino_v4 D:2: layout_basic, minmay_misc_feat_pillars, minivault_14 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.2 Dodging | | 2.3 Stealth | | 2.1 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 5 Kick || 4 Peck || 2 Spear || 2 Short sword || 1 Cast: Magic Dart || 32 Armour: Robe || 6 Dodge: Dodged || 8