Catch Level 1 of the Dungeon (7, 26, D:1) a rat skeleton (20, 23, D:1) a rat skeleton (21, 29, D:1) 2 poisoned darts (25, 27, D:1) a +0 barding (26, 30, D:1) a +0 dagger a goblin skeleton (27, 14, D:1) a bat corpse (skeletalised by now) (35, 19, D:1) a quokka skeleton (36, -5, D:1) a bat corpse (skeletalised by now) (40, 20, D:1) a +0 short sword a +0 dagger a goblin skeleton (40, 21, D:1) a rat skeleton (42, 21, D:1) 3 poisoned darts (54, -1, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (3, -6, D:2) a +0 leather armour (3, 4, D:2) a +0 short sword a stone (5, -31, D:2) a +0 ring mail (6, -7, D:2) the +3 trident "Epsit" {protect, *Noise Str+4 Stlth+} *Noise: It may make a loud noise when swung. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (8, -30, D:2) a hobgoblin corpse (skeletalised by now) (11, -30, D:2) a +0 ring mail (13, -16, D:2) a rat skeleton (14, -26, D:2) a +0 spear (14, -17, D:2) a +0 whip 5 stones a kobold skeleton (14, -16, D:2) a rat skeleton (25, -5, D:2) 3 stones (27, -27, D:2) a +0 dagger (37, -29, D:2) a +0 dagger 12 stones a goblin corpse (skeletalised by now) an adder corpse (skeletalised by now) (45, -33, D:2) 9 stones Level 3 of the Dungeon (2, -1, D:3) 14 gold pieces (5, 0, D:3) a +0 dagger an orc corpse (7, -2, D:3) 13 gold pieces (14, -1, D:3) a +0 hand axe a +0 leather armour an orc corpse (23, -9, D:3) a +0 whip (24, -2, D:3) a ribbon worm corpse (24, -1, D:3) a frilled lizard corpse