Catch Level 1 of the Dungeon (0, 0, D:1) a potion of heal wounds (3, 16, D:1) a frilled lizard corpse a jackal corpse a jackal corpse (4, 11, D:1) a jackal corpse (16, 28, D:1) a rat corpse (skeletalised by now) (18, 22, D:1) a +0 quarterstaff (19, 36, D:1) a +0 leather armour (21, 30, D:1) a stone (22, 2, D:1) 5 poisoned darts (29, 3, D:1) a +0 leather armour (31, 16, D:1) a +0 robe (33, 0, D:1) a ball python corpse (35, 20, D:1) a ball python skeleton (37, 14, D:1) a quokka skeleton (37, 26, D:1) a bat skeleton (40, 31, D:1) a ball python corpse (skeletalised by now) (47, 21, D:1) 4 boomerangs (53, 22, D:1) a +0 club a goblin corpse (55, 22, D:1) a medusa talisman (55, 23, D:1) a scroll of identify (56, 22, D:1) a +0 robe (56, 23, D:1) a +0 ring mail (56, 24, D:1) a scroll of vulnerability (57, 22, D:1) a book of Winter (57, 23, D:1) 4 stones