Caterwaul Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -16, D:1) a +0 club (5, -11, D:1) a +0 dagger 3 stones (5, -5, D:1) a stone (8, -12, D:1) 15 stones (14, -3, D:1) a +0 club (15, -3, D:1) a +0 short sword (17, -31, D:1) a +0 club 3 arrows (28, -3, D:1) a +0 club (29, -45, D:1) a +0 robe (40, -31, D:1) 21 stones (42, -14, D:1) a cursed +0 dagger (44, -30, D:1) a +0 helmet Level 2 of the Dungeon (0, 0, D:2) a +0 spear (2, -3, D:2) a +0 club (3, -5, D:2) a +0 leather armour (4, -5, D:2) a +0 mace (4, -4, D:2) a +0 spear (11, 38, D:2) 20 arrows (14, 30, D:2) a cursed -2 mace (32, 38, D:2) a +0 dagger (38, 32, D:2) a +0 leather armour (40, 5, D:2) a +0 robe (45, 0, D:2) a +0 short sword (46, 10, D:2) a +0 rapier (46, 17, D:2) 23 sling bullets (64, 4, D:2) a +0 ring mail (64, 6, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, 9, D:3) a +0 dagger (8, -4, D:3) a +0 dagger (9, 20, D:3) a +1 leather armour of magic resistance (11, 18, D:3) a +0 club (12, 18, D:3) a +0 short sword (13, 18, D:3) a +0 dagger a +0 robe a +0 mace (23, -2, D:3) a +0 hand axe (40, 13, D:3) 28 stones (46, -1, D:3) a +0 scale mail (47, 5, D:3) 16 arrows (53, -7, D:3) 18 poisoned needles Level 4 of the Dungeon (10, -27, D:4) the -6 cloak of the Snail {rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. (10, 25, D:4) a +0 ring mail a +0 flail a +2 flail of draining a +0 leather armour (19, -1, D:4) a +0 hand axe (29, -22, D:4) a +0 short sword (31, -19, D:4) a +0 quarterstaff (36, 16, D:4) a +0 giant club (45, -16, D:4) 9 stones Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (0, 6, D:5) a cursed -1 short sword a +0 leather armour (7, 26, D:5) a +0 giant club (14, 21, D:5) the +7 short sword of the Enemy {antimagic, rN++ Int-3 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-3). It greatly protects you from negative energy. It makes you more stealthy. (16, 30, D:5) an arrow (18, 18, D:5) 18 sling bullets (18, 19, D:5) a +4 shortbow 17 arrows (19, -8, D:5) a +0 dagger a +0 leather armour (19, 20, D:5) an arrow (20, -1, D:5) 27 bolts (20, 21, D:5) 2 arrows (21, -11, D:5) a +0 flail of protection a +0 dagger a +0 robe (21, -7, D:5) a +0 chain mail (22, 23, D:5) 2 arrows (22, 30, D:5) a +1 whip of electrocution a +0 robe (23, 16, D:5) a +0 ring mail (23, 26, D:5) an arrow (23, 27, D:5) an arrow (23, 28, D:5) a +0 animal skin a +0 animal skin (23, 30, D:5) a +0 shortbow 8 arrows (24, 24, D:5) an arrow (24, 25, D:5) an arrow (29, -19, D:5) a +0 ring mail (35, 6, D:5) 14 stones (40, 9, D:5) 13 poisoned needles (43, -12, D:5) a +0 giant club (46, 22, D:5) 4 large rocks (47, -19, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 9 stones (3, 29, D:6) 24 sling bullets (5, -3, D:6) a +0 hand axe a +0 flail a +0 chain mail a +0 dagger a +0 robe (11, 30, D:6) a +0 hand axe (14, 26, D:6) a +0 chain mail (24, 36, D:6) a +0 falchion (29, 11, D:6) 20 stones (37, 31, D:6) a +0 dagger (37, 37, D:6) 23 arrows (38, 23, D:6) 12 poisoned needles (55, 37, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) 13 stones (1, 21, D:7) 24 arrows (4, -20, D:7) a +0 centaur barding (6, -20, D:7) a cursed +0 shortbow 5 arrows (6, -17, D:7) an arrow (6, -15, D:7) 2 arrows (6, -14, D:7) an arrow (11, 0, D:7) 20 arrows (11, 20, D:7) a howler monkey corpse (skeletalised by now) (26, -23, D:7) a +0 rapier (31, -28, D:7) a +0 giant club (40, -23, D:7) a +0 short sword (47, -26, D:7) 11 stones