Caterwaul Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, 11, D:1) 9 stones (15, 7, D:1) a +0 dagger (17, 20, D:1) 14 poisoned darts (21, 9, D:1) a stone a +0 club a +0 club (22, 8, D:1) 2 stones (23, 8, D:1) a +0 club a cursed -3 club (36, -4, D:1) a +0 dagger (37, 6, D:1) 24 stones (42, 22, D:1) a +0 robe (56, -4, D:1) a +0 dagger 3 stones (56, 0, D:1) a stone (56, 1, D:1) a stone (63, -5, D:1) a +0 dagger Level 2 of the Dungeon (9, -5, D:2) a +0 club (20, -13, D:2) a +0 whip (27, -11, D:2) 11 poisoned darts (46, -11, D:2) a +0 dagger (51, 21, D:2) a +0 club (53, 21, D:2) 20 arrows (58, 26, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (3, -18, D:3) a +0 leather armour (7, 6, D:3) a +0 scale mail (8, 6, D:3) a +0 hand axe a +0 mace a +0 leather armour a +0 whip (9, 1, D:3) 18 stones (15, 5, D:3) a +0 falchion (16, -17, D:3) an uncursed ring of teleportation a +0 short sword a +0 scale mail (21, 6, D:3) a +0 flail (24, -25, D:3) a +0 club (27, -20, D:3) 41 stones (28, -34, D:3) a +0 ring mail (30, 7, D:3) a sling bullet (32, -34, D:3) 23 stones (32, 7, D:3) a +0 hunting sling 23 sling bullets (33, -7, D:3) a +0 robe (35, 8, D:3) a +0 club (37, -31, D:3) a +0 whip (41, -19, D:3) a stone (45, -19, D:3) a +0 club (46, -19, D:3) a cursed -3 dagger a cursed -1 short sword a stone (48, -9, D:3) 17 bolts (48, -8, D:3) a +0 hunting sling (50, -13, D:3) a +0 dagger (51, -39, D:3) a poisoned dart (52, -38, D:3) a poisoned dart (52, -37, D:3) a poisoned dart (53, -8, D:3) 15 arrows (54, -31, D:3) 8 poisoned darts Level 4 of the Dungeon [Shop] Qilepe Qava's Antique Armour Emporium a +0 scale mail (84 gold) a +0 ring mail (84 gold) a +0 helmet (94 gold) a +0 robe (14 gold) a +0 leather armour (42 gold) the +3 ring mail of the Meadowlark {+Inv rElec} (840 gold) It insulates you from electricity. It lets you turn invisible. a cursed -2 leather armour (2 gold) a +0 ring mail (84 gold) (0, 0, D:4) 21 arrows (5, 28, D:4) 33 stones (13, 20, D:4) 16 stones (15, 7, D:4) a +0 leather armour (16, 3, D:4) a +0 whip (17, 17, D:4) 26 stones (27, 11, D:4) a +0 dagger a +0 ring mail a +0 falchion a +0 leather armour a +0 whip (28, -3, D:4) a +0 leather armour a +0 dagger (29, -3, D:4) a +0 mace (29, 4, D:4) a +0 flail (30, -3, D:4) a +0 ring mail a +0 mace (30, 5, D:4) a +0 falchion (33, 4, D:4) a +0 dagger a +0 robe (34, 4, D:4) a +0 short sword (34, 12, D:4) a +0 hunting sling (39, 16, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) 18 arrows (9, -9, D:5) 16 arrows (11, 14, D:5) 18 stones (16, -15, D:5) 13 arrows (16, 4, D:5) 12 stones (26, 19, D:5) a cursed -1 rapier (35, -1, D:5) a +0 trident (35, 21, D:5) a +0 scythe a +0 robe (35, 22, D:5) a +0 leather armour (39, 1, D:5) a +0 dagger (43, 20, D:5) 11 arrows (54, -6, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 25 stones (2, 3, D:6) a +0 flail (3, 9, D:6) the +1 scale mail of the Endless Expanse {rElec rPois rCorr Dex+3} It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It provides partial protection from all sources of acid and corrosion.