Caterwaul the Dungeon (1, 11, D) the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 war axe (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. The Shining One disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a +2 long sword of protection (unseen) (50, 24, D) a Fen Folio (50, 25, D) a +2 vampiric great sword (unseen) (50, 36, D) a +2 great sword of holy wrath (unseen) (50, 37, D) a condenser vane (51, 24, D) a manual of Maces & Flails (51, 25, D) a book of Burglary (51, 36, D) a piece from Xom's chessboard (15/15) (51, 37, D) the +8 sling of Imbalance {flame, rPois rF- MP+9} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rF: It makes you vulnerable to fire. rPois: It protects you from poison. MP: It affects your magic capacity (+9). (52, 24, D) the ring of Music {rElec rF+ AC+4 Dex+3 Slay-2} [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). rF: It protects you from fire. rElec: It insulates you from electricity. (unseen) (52, 25, D) a condenser vane (52, 36, D) a box of beasts (52, 37, D) a +2 leather armour of fire resistance (53, 24, D) a staff of earth (unseen) (53, 25, D) a lightning rod (4/4) (53, 36, D) a +2 vorpal war axe (53, 37, D) the +8 hand axe of Nuamur {freeze, rN++ Will-} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It greatly protects you from negative energy. Will: It decreases your willpower. (54, 24, D) a +2 spear of flaming (unseen) (54, 25, D) the +3 leather armour "Xapsunk" {rF+ Int+2 Dex+7} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+7). rF: It protects you from fire. (unseen) (54, 27, D) a +0 scimitar of flaming (unseen) (55, 24, D) a +3 vorpal trident (unseen) (59, 37, D) a staff of cold (unseen) (60, 36, D) the Unrestrained Analects (60, 37, D) a piece from Xom's chessboard (15/15) (61, 0, D) a +4 war axe of electrocution (61, 3, D) a +0 longbow (61, 4, D) a +0 morningstar a +0 ring mail (61, 11, D) a +0 long sword a +0 ring mail a human corpse (skeletalised by now) (61, 16, D) a +1 antimagic rapier (61, 26, D) a staff of air (unseen) (61, 36, D) a tin of tremorstones (2/2) (61, 37, D) a +2 vorpal sling (61, 41, D) a +1 war axe of venom (62, 0, D) a tin of tremorstones (2/2) (62, 1, D) a +3 scale mail of cold resistance (62, 3, D) a +0 falchion a +0 arbalest a +0 ring mail (62, 8, D) the +2 hand axe of the Slashing Shark {vorpal, MP+9} It inflicts extra damage upon your enemies. MP: It affects your magic capacity (+9). (62, 9, D) a +1 longbow of flaming (62, 11, D) a +0 scale mail a human corpse (skeletalised by now) (62, 17, D) a phial of floods (62, 27, D) a staff of poison (unseen) (62, 37, D) the +1 robe "Zenkaxt" {Str+4} Str: It affects your strength (+4). (62, 41, D) a +1 scale mail of poison resistance a death scarab corpse (63, 0, D) a condenser vane (63, 3, D) a +0 arbalest (63, 8, D) a +1 scale mail of positive energy (63, 11, D) a +0 long sword a +0 ring mail a human corpse (skeletalised by now) (63, 16, D) a staff of fire (63, 17, D) a +2 buckler of protection (63, 27, D) a +2 sling of flaming (63, 37, D) the +4 dire flail of Plog {vorpal, *Rage rPois Str+4 Int+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Int: It affects your intelligence (+3). rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). (64, 16, D) a +7 flail of protection (64, 17, D) a staff of air (64, 26, D) a Grand Grimoire (64, 27, D) a phial of floods (65, 26, D) a phial of floods (70, 8, D) a +2 whip of electrocution (70, 9, D) a condenser vane (70, 36, D) a box of beasts (70, 39, D) a +0 glaive a +0 plate armour (70, 40, D) a +0 flail a +0 arbalest a +0 chain mail (70, 41, D) a +0 scimitar a +0 chain mail (71, 8, D) a book of Unlife (71, 16, D) a piece from Xom's chessboard (15/15) (71, 21, D) a rime drake corpse (skeletalised by now) (71, 36, D) a lightning rod (4/4) (71, 40, D) a +0 falchion a +0 dagger a +0 robe a +0 dire flail a +0 chain mail (72, 9, D) a staff of death (unseen) (72, 17, D) a staff of fire (72, 21, D) a cane toad corpse (skeletalised by now) (72, 26, D) a +2 dagger of venom (72, 27, D) a staff of air (72, 36, D) a phantom mirror (72, 37, D) a +1 vorpal scimitar (72, 40, D) a +0 dagger a +0 robe a +0 short sword (72, 41, D) a +0 scimitar a +0 plate armour (73, 1, D) a staff of death (unseen) (73, 16, D) a phantom mirror (73, 17, D) a +2 spectral quarterstaff (unseen) (73, 27, D) a staff of fire (unseen) (73, 37, D) a condenser vane