Caterwaul the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +0 falchion (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (11, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a staff of death (unseen) (35, 15, D) a +2 leather armour of willpower (unseen) (36, 1, D) a +1 mace of protection (unseen) (36, 15, D) a staff of fire (unseen) (37, 0, D) the +7 mace "Toecseam" {vorpal, Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). (37, 3, D) a +0 trident a +0 plate armour an orc corpse (37, 15, D) a piece from Xom's chessboard (15/15) (38, 0, D) a +0 chain mail (38, 1, D) a staff of air (38, 5, D) a +0 troll leather armour a warg corpse a troll corpse (38, 6, D) a +0 giant club an ogre corpse (38, 15, D) the Compilation of Beguiling Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Portal Projectile Hexes/Translocation 3 c - Silence Hexes/Air 5 d - Discord Hexes 8 (unseen) (39, 0, D) a ring of wizardry a ring of protection from fire a +6 ring of intelligence a +4 ring of evasion a +6 ring of dexterity an amulet of reflection a +4 ring of evasion a +6 ring of dexterity a +6 ring of intelligence a staff of conjuration (39, 1, D) a +2 trident of freezing (39, 3, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) a +0 scimitar (still there?) a +3 scale mail of fire resistance (still there?) (39, 4, D) a +0 flail 3 boomerangs a +0 plate armour (39, 15, D) a +4 ring of protection (40, 0, D) a +0 short sword of venom (unseen) (40, 4, D) a +3 dire flail of protection a +0 arbalest a +0 chain mail a ring of wizardry (40, 5, D) a +0 giant club a +0 dagger a +0 robe (40, 15, D) a ring of resist corrosion (41, 0, D) a Grand Grimoire (41, 1, D) the +8 short sword of the Hierophant {pain, Str+3 Int+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+3). Int: It affects your intelligence (+4). SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (41, 3, D) a +0 glaive a +0 plate armour an orc corpse (41, 15, D) the +11 hand axe of Doom {flame, rPois rN+ rCorr Int+2 Dex-4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). Dex: It affects your dexterity (-4). rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (41, 19, D) a +2 battleaxe (still there?) a +0 chain mail (still there?) (42, 2, D) a +0 battleaxe a +0 plate armour (42, 15, D) the +0 helmet "Goakk" {rC+} rC: It protects you from cold. (unseen) (43, 15, D) a book of Armaments (49, 0, D) a +0 hand axe (49, 1, D) a condenser vane (49, 12, D) a +0 long sword (49, 24, D) a +2 glaive of venom (unseen) (50, 0, D) a +3 spectral quarterstaff (unseen) (50, 6, D) a +1 rapier of speed (still there?) a +0 chain mail (still there?) a scroll of brand weapon (still there?) 3 large rocks (still there?) a stone giant skeleton (still there?) (50, 12, D) +1 fire dragon scales (50, 24, D) a piece from Xom's chessboard (15/15) (50, 25, D) a staff of death (unseen) (50, 36, D) a +2 glaive of flaming (50, 37, D) a phial of floods (51, 0, D) a +0 glaive (51, 4, D) a +0 plate armour a +0 giant club an ogre skeleton (51, 5, D) an orc skeleton (51, 6, D) a +0 battleaxe a +0 plate armour a +0 long sword a +0 giant club an orc skeleton (51, 12, D) a box of beasts (51, 24, D) the +1 robe "Buruschidd" {Regen+ Int+6} Int: It affects your intelligence (+6). Regen: It increases your rate of health regeneration. (unseen) (51, 36, D) a +1 vorpal eveningstar (52, 0, D) a +0 long sword (52, 1, D) a staff of fire (52, 5, D) a +2 battleaxe of electrocution (still there?) a +0 leather armour (still there?) (52, 6, D) a +0 broad axe a +0 chain mail a +0 club a +0 robe an orc skeleton (52, 7, D) a +3 great sword of protection a +0 plate armour (52, 12, D) a staff of fire (52, 13, D) the +5 spear "Amam" {drain, rF+ Str+6} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+6). rF: It protects you from fire. The Shining One disapproves of the use of such an item. (52, 19, D) a +0 dire flail (52, 20, D) a +0 flail a +0 robe (53, 6, D) a +0 dagger a +0 robe (53, 12, D) a +8 plate armour of ponderousness (unseen) (53, 13, D) a +3 leather armour of willpower (53, 19, D) a +2 falchion of electrocution (still there?) a +0 battleaxe (still there?) (53, 20, D) a +0 halberd (53, 21, D) a +0 whip a +0 robe (53, 24, D) the +5 mace of the Wasteland {flame, rElec MP-9 Str+6} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+6). rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). (53, 25, D) the +7 sling of Greed {speed, rF+ Str+5 SInv} Attacks with this weapon are significantly faster. Str: It affects your strength (+5). rF: It protects you from fire. SInv: It lets you see invisible. (54, 0, D) a +0 hand axe (54, 1, D) a staff of cold (54, 12, D) a +5 shortbow of flaming (unseen) (54, 13, D) a +6 ring of dexterity (54, 24, D) a phantom mirror (54, 25, D) a +1 arbalest of flaming (55, 0, D) a +2 scale mail of fire resistance (unseen) (55, 1, D) a +0 dagger of venom (55, 13, D) a box of beasts (59, 36, D) a lightning rod (4/4) (59, 37, D) a +5 sling (unseen) (60, 37, D) a staff of death (unseen) (61, 8, D) a +2 vorpal spear (61, 16, D) a +1 barding of fire resistance (unseen) (61, 26, D) the +6 sling "Cofiop" {vorpal, Fly} Any ammunition fired from it inflicts extra damage upon your enemies. Fly: It grants you flight. (unseen) (61, 36, D) a ring of magical power a ring of ice a ring of fire (62, 1, D) the +5 hand axe "Uthriseopn" {protect, rF+} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It protects you from fire. (62, 8, D) a +3 plate armour of fire resistance (62, 9, D) the +9 mace of Geasy {flame, rPois rN+ Will-} It burns those it strikes, dealing additional fire damage. rPois: It protects you from poison. rN: It protects you from negative energy. Will: It decreases your willpower. (62, 16, D) a +4 shortbow (unseen) (62, 17, D) the +1 chain mail "Xuij" {*Slow Will+ Stlth+} *Slow: It may slow you when you take damage. Will: It increases your willpower. Stlth: It makes you more stealthy. (62, 26, D) the +7 longbow of Infection {vorpal, Will+} Any ammunition fired from it inflicts extra damage upon your enemies. Will: It increases your willpower. (unseen) (62, 27, D) a condenser vane (62, 29, D) a +1 scimitar of flaming (unseen) (62, 36, D) a staff of poison (62, 37, D) a book of Iron (63, 0, D) a +2 leather armour of poison resistance (unseen) (63, 8, D) a +5 halberd of protection (63, 16, D) the +3 long sword of Pymak {flame, Dex+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). (63, 17, D) a staff of death (unseen) (63, 26, D) a +2 robe of willpower (63, 27, D) a staff of death (63, 37, D) an Inescapable Atlas (64, 17, D) a staff of fire (unseen) (64, 27, D) a piece from Xom's chessboard (15/15) (64, 30, D) a +0 scimitar of flaming (unseen) (65, 26, D) a box of beasts (67, 43, D) a +0 trident (68, 0, D) a condenser vane (69, 0, D) a +2 robe (69, 36, D) a +1 robe of cold resistance (unseen) (69, 40, D) a +0 trident (69, 41, D) a +0 trident (70, 8, D) a box of beasts (70, 9, D) a +3 leather armour of cold resistance (70, 37, D) a phantom mirror (70, 40, D) a +0 shortbow (70, 41, D) a +0 trident 2 boomerangs (70, 42, D) a +0 trident (70, 43, D) a +0 trident 2 boomerangs (71, 8, D) a +1 flail of protection (71, 9, D) a +0 scimitar a +0 leather armour (71, 10, D) a +0 dagger a +0 shortbow a +0 leather armour (71, 11, D) a +0 long sword a +0 leather armour (71, 16, D) a phial of floods (71, 17, D) a piece from Xom's chessboard (15/15) (71, 27, D) a staff of air (unseen) (71, 36, D) a +1 robe (unseen) (71, 37, D) the +4 robe of Ru's Supremacy {Str+9} Str: It affects your strength (+9). (unseen) (71, 43, D) a throwing net (72, 11, D) a +0 short sword a +0 longbow a +0 leather armour (72, 16, D) a +3 quarterstaff of draining (72, 17, D) a +1 short sword of draining (unseen) (72, 26, D) a +5 vorpal war axe (72, 27, D) a staff of death (72, 36, D) a +2 lajatang of venom (unseen) (72, 37, D) a +3 ring mail of cold resistance (unseen) (73, 1, D) a +2 whip of venom (73, 16, D) a ring of ice (73, 17, D) a +2 robe of cold resistance (unseen) (73, 22, D) a +0 trident (73, 26, D) a staff of earth (unseen) (73, 27, D) a lightning rod (4/4) (73, 36, D) a +2 trident of venom (unseen) (73, 37, D) the +4 robe of Absolutism {Rampage rF+} rF: It protects you from fire. Rampage: It bestows one free step when moving towards enemies. (unseen) (74, 21, D) a +0 shortbow (75, 1, D) a +4 flail of holy wrath (75, 20, D) a +0 trident 2 boomerangs (75, 21, D) a +0 trident a throwing net