Caterwaul the Dungeon (0, 51, D) a +2 sling of flaming (unseen) (0, 52, D) a box of beasts (1, 34, D) a staff of air (unseen) (1, 51, D) a book of Necromancy (1, 52, D) a +3 broad axe of distortion (unseen) (2, 14, D) a staff of earth (unseen) (2, 15, D) a +0 long sword (2, 16, D) Fapo's Codex of Breath and Glaciation Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Swiftness Air 3 c - Ozocubu's Armour Ice 3 (unseen) (2, 32, D) the +11 whip of Mutilation {spect, Will++ Int-2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-2). Will: It greatly increases your willpower. (unseen) (2, 33, D) a tin of tremorstones (2/2) (2, 34, D) a +3 short sword of speed (unseen) (2, 51, D) a lightning rod (4/4) (2, 52, D) a +5 lajatang of pain (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 17, D) a +0 long sword a +0 leather armour (3, 32, D) a +1 war axe of flaming (unseen) (3, 33, D) the +3 chain mail of the Teacher {Rampage Fly Will+} Fly: It grants you flight. Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. (3, 34, D) a ring of willpower (3, 51, D) the +2 short sword of Ijiprywi {vorpal, rF+ rN+ Dex-3 Stlth+} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-3). rF: It protects you from fire. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (unseen) (3, 52, D) the ring of Nitigixt {rPois EV+4} [ring of evasion] EV: It affects your evasion (+4). rPois: It protects you from poison. (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. The Shining One disapproves of the use of such an item. (unseen) (4, 16, D) a +0 helmet of intelligence (4, 33, D) a staff of conjuration (4, 34, D) a staff of cold (unseen) (4, 51, D) a staff of poison (unseen) (4, 52, D) a condenser vane (5, 14, D) a +0 dagger (5, 15, D) a book of Spatial Translocations (5, 16, D) a +1 leather armour of fire resistance (unseen) (5, 18, D) a +3 falchion of holy wrath a +0 buckler (5, 19, D) a +1 vorpal long sword (unseen) (5, 21, D) a +2 falchion of electrocution (unseen) (5, 23, D) a +0 dagger a +0 scale mail (5, 32, D) a +0 dire flail (5, 33, D) +0 storm dragon scales (5, 34, D) a condenser vane (5, 39, D) a +0 hand axe a +6 ring of strength (5, 40, D) a +0 flail (5, 41, D) a +0 glaive a +6 ring of intelligence (5, 51, D) a +2 pair of boots of rampaging (unseen) (5, 52, D) a staff of conjuration (unseen) (6, 8, D) a +0 scale mail a +0 buckler a +0 trident (6, 14, D) a staff of conjuration (6, 15, D) a +0 longbow (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a staff of fire (still there?) (6, 16, D) a +4 spectral quarterstaff (unseen) (6, 18, D) a +2 mace of venom (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) (6, 21, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) the amulet "Zoclaanu" {Will+ Regen+ rCorr Stlth+} (still there?) [amulet of regeneration] Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Stlth: It makes you more stealthy. a +4 morningstar of draining (still there?) (6, 22, D) a +0 long sword a +0 leather armour (6, 34, D) the +0 leather armour of Kumaf {Str+3} Str: It affects your strength (+3). (6, 39, D) a +0 halberd a yellow draconian skeleton (6, 40, D) +0 storm dragon scales a +0 dire flail a storm dragon corpse (skeletalised by now) (6, 41, D) a +1 scimitar of distortion (unseen) (6, 42, D) a +0 mace (6, 51, D) a book of Flames (6, 52, D) a phial of floods (7, 7, D) 2 potions of invisibility (7, 14, D) a +0 dagger (7, 15, D) a +0 rapier (7, 16, D) a lightning rod (4/4) (7, 19, D) a +0 short sword (7, 20, D) a +0 long sword a +0 leather armour (7, 21, D) a +0 long sword a +0 leather armour a +0 short sword a +0 ring mail a +0 rapier a +0 rapier a +0 leather armour (7, 22, D) a +0 short sword a +0 chain mail (7, 25, D) a +0 rapier a +0 leather armour (7, 32, D) the +8 spear of the Lamprey {drain, +Blink rElec rN+ Int-5} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. +Blink: It lets you blink. The Shining One disapproves of the use of such an item. (7, 33, D) a +0 trident (7, 34, D) a +2 vampiric war axe (unseen) (7, 39, D) a +0 glaive of flaming (still there?) a +0 flail (still there?) (7, 42, D) a +0 short sword (7, 51, D) a book of Annihilations (7, 52, D) a scroll of brand weapon (8, 14, D) a +2 arbalest of freezing (8, 15, D) a book of Storms (8, 16, D) the +4 kite shield "Muewoudu" {Str+4 SInv} Str: It affects your strength (+4). SInv: It lets you see invisible. (8, 19, D) a +0 short sword a +0 leather armour (8, 20, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +1 flail of draining (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) (8, 32, D) a +2 robe of fire resistance (unseen) (8, 39, D) a +0 trident (8, 40, D) a +0 battleaxe a +0 scimitar 4 potions of heal wounds a red draconian corpse (skeletalised by now) a black draconian skeleton (8, 41, D) a +0 short sword an amulet of the acrobat quicksilver dragon scales a purple draconian corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) (8, 42, D) a +3 vampiric war axe (still there?) a +0 cloak (still there?) a black draconian corpse (skeletalised by now) (still there?) (8, 51, D) a +3 ring mail of fire resistance (unseen) (8, 52, D) a piece from Xom's chessboard (15/15) (9, 14, D) a +0 dagger (9, 15, D) +2 shadow dragon scales (9, 16, D) a phantom mirror (9, 18, D) a +0 scimitar (9, 19, D) a +1 great mace of protection (still there?) a +0 ring mail (still there?) (9, 20, D) a +3 longbow (still there?) a +0 leather armour (still there?) (9, 23, D) a +0 dagger of protection (still there?) a +0 ring mail (still there?) (9, 32, D) a +0 war axe of freezing (unseen) (9, 34, D) a phantom mirror (9, 39, D) a +2 quarterstaff of distortion (unseen) (9, 40, D) a +0 scimitar a purple draconian skeleton (9, 41, D) a +0 mace (9, 42, D) a +0 trident a yellow draconian corpse (skeletalised by now) (9, 51, D) the +6 short sword of Xalak {drain, rElec rN+ Int-3} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (-3). rElec: It insulates you from electricity. rN: It protects you from negative energy. The Shining One disapproves of the use of such an item. (unseen) (9, 52, D) a +2 vorpal great sword (unseen) (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 14, D) a phantom mirror (10, 19, D) a +0 scimitar (10, 22, D) a +1 vorpal hand axe (unseen) (10, 34, D) a +2 giant club (10, 51, D) 4 potions of haste (10, 52, D) a +2 robe of willpower (unseen) (11, 0, D) a +5 broad axe the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. The Shining One disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 dagger (11, 15, D) a +3 vorpal shortbow (unseen) (11, 16, D) a +1 rapier of protection (unseen) (11, 19, D) a +0 longbow a +0 leather armour a ring of protection from fire (11, 32, D) a ring of poison resistance (11, 33, D) a staff of fire (11, 51, D) an amulet of regeneration (11, 52, D) the Incunabulum of the Mortuary Spells Type Level a - Sublimation of Blood Necromancy 2 b - Animate Dead Necromancy 4 c - Agony Necromancy 5 d - Infestation Necromancy 8 The Shining One disapproves of the use of such an item. (unseen) (12, 14, D) a tin of tremorstones (2/2) (12, 16, D) a +1 rapier of speed (unseen) (12, 32, D) a staff of conjuration (unseen) (12, 33, D) a +2 leather armour of positive energy (12, 34, D) a +2 trident of venom (12, 51, D) a +1 ring mail of willpower (unseen) (12, 52, D) a +3 sling of freezing (unseen) (13, 34, D) the +3 arbalest "Hacreer" {elec, rC+ rN+ Str+4} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). rC: It protects you from cold. rN: It protects you from negative energy. (unseen) (13, 51, D) a lightning rod (4/4) (13, 52, D) a ring of poison resistance (14, 51, D) the +8 flail of the Jolly Beds {vorpal, Drain rC+ Str+6 Dex+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+6). Dex: It affects your dexterity (+3). rC: It protects you from cold. Drain: It drains your maximum health when unequipped. (unseen) (14, 52, D) an amulet of the acrobat (19, 0, D) a piece from Xom's chessboard (15/15) (19, 16, D) a scroll of brand weapon (19, 17, D) a phial of floods (19, 32, D) a staff of poison (unseen) (19, 33, D) a Trismegistus Codex (20, 0, D) a +2 spectral quarterstaff (unseen) (20, 16, D) a book of the Moon (20, 17, D) a +0 great sword of electrocution (unseen) (20, 32, D) a tin of tremorstones (2/2) (20, 33, D) a +4 ring mail of willpower (unseen) (21, 0, D) a +0 short sword of speed (unseen) (21, 16, D) a ring of ice (21, 17, D) a +2 scale mail of fire resistance (unseen) (21, 32, D) a staff of cold (unseen) (21, 34, D) the +1 flail of the Valley of Death {vorpal, rF+ rN+ Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rF: It protects you from fire. rN: It protects you from negative energy. (unseen) (22, 1, D) a phial of floods (22, 5, D) a +1 vampiric glaive (still there?) a +0 chain mail (still there?) (22, 6, D) a staff of air (still there?) a +1 robe of the Archmagi (still there?) a +0 giant club (still there?) (22, 7, D) a +0 giant spiked club (22, 8, D) a +0 short sword a +0 chain mail (22, 16, D) a staff of fire (unseen) (22, 17, D) a condenser vane (22, 32, D) the +9 dagger of Regicide {vorpal, Fragile rF+ rC+++ rCorr} It inflicts extra damage upon your enemies. rF: It protects you from fire. rC: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. (unseen) (23, 1, D) a staff of fire (23, 6, D) a staff of poison a +0 robe a +1 dire flail a +0 plate armour a +0 troll leather armour a +0 giant club (23, 8, D) a +0 long sword a +0 arbalest a +0 plate armour (23, 17, D) the +2 scale mail of Articulation {rN+ SInv} rN: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (23, 18, D) a staff of poison (unseen) (23, 22, D) a staff of air (23, 33, D) a +0 short sword of venom (23, 34, D) a phial of floods (24, 0, D) a +0 dagger (24, 1, D) a staff of conjuration (24, 5, D) a +0 war axe a +0 plate armour (24, 6, D) a +0 scimitar a +0 chain mail a scroll of brand weapon a +0 giant club (24, 7, D) a +0 scimitar a +0 chain mail (24, 17, D) the +6 executioner's axe of Urom {vorpal, Int-5 Dex+6} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+6). (24, 18, D) the +3 scale mail of Limitation {Harm rF+ rC++ Regen+} rF: It protects you from fire. rC: It greatly protects you from cold. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (24, 32, D) a +2 ring mail of fire resistance (24, 34, D) a +2 glaive of venom (unseen) (24, 37, D) a ring of magical power (25, 1, D) a +1 great sword of flaming (25, 5, D) a +0 flail a +6 ring of intelligence (25, 6, D) a +0 giant spiked club (25, 16, D) a +2 dire flail of holy wrath (unseen) (25, 17, D) a lightning rod (4/4) (25, 18, D) a +3 leather armour of cold resistance (unseen) (25, 33, D) a +1 robe of fire resistance (unseen) (25, 34, D) a +1 great mace of protection (26, 0, D) a tin of tremorstones (2/2) (26, 2, D) a +0 dagger a +0 robe (26, 5, D) a +0 giant club (26, 16, D) Eduoja's Disquisition on Evil Liturgies Spells Type Level a - Animate Dead Necromancy 4 b - Simulacrum Ice/Necromancy 6 c - Death Channel Necromancy 6 The Shining One disapproves of the use of such an item. (unseen) (26, 32, D) a staff of fire (26, 33, D) a staff of conjuration (unseen) (27, 0, D) a +3 plate armour of fire resistance (unseen) (27, 1, D) a staff of death (27, 16, D) a tin of tremorstones (2/2) (27, 17, D) a +4 ring of evasion (27, 32, D) a scarf of harm (27, 33, D) a staff of poison (unseen) (28, 0, D) a +0 arbalest a +0 flail a +0 chain mail a +0 dagger (28, 1, D) an orb of mayhem (28, 16, D) a +2 vorpal shortbow (unseen) (28, 17, D) a tin of tremorstones (2/2) (29, 0, D) a +0 spear of venom (unseen) (29, 16, D) a staff of air (unseen) (29, 17, D) a +0 arbalest of freezing (unseen) (29, 32, D) a condenser vane (29, 33, D) a book of Hexes (34, 28, D) a tin of tremorstones (2/2) (35, 14, D) a staff of fire (unseen) (35, 15, D) a +6 ring of intelligence (35, 28, D) a phantom mirror (35, 29, D) a staff of earth (unseen) (36, 0, D) the +7 chain mail of Hanan {rPois rN+ Str-2} Str: It affects your strength (-2). rPois: It protects you from poison. rN: It protects you from negative energy. (36, 1, D) a staff of conjuration (unseen) (36, 14, D) a +4 ring of protection (36, 15, D) a staff of cold (unseen) (36, 28, D) a +3 shortbow of flaming (unseen) (36, 29, D) a staff of death (unseen) (36, 32, D) a +5 falchion (still there?) a +0 robe (still there?) (37, 0, D) a +2 leather armour of cold resistance (37, 1, D) a +1 short sword of protection (unseen) (37, 14, D) a staff of air (unseen) (37, 15, D) the +4 short sword of Equivalence {venom, SInv Stlth+} It poisons the flesh of those it strikes. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (unseen) (37, 28, D) a +1 vorpal hand axe (unseen) (37, 29, D) the amulet "Suovats" {RegenMP rPois rF- Will+++ rCorr} [amulet of magic regeneration] It increases your rate of magic regeneration. rF: It makes you vulnerable to fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. the ring of Divine Compulsion {Fire Will+++ MP-9} [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (-9). Will: It greatly increases your willpower. a +6 ring of strength a ring of fire a ring of ice the ring "Lunijas" {rC+ Will+ MP+9 Dex+2 Stlth+} [ring of magical power] Dex: It affects your dexterity (+2). rC: It protects you from cold. MP: It affects your magic capacity (+9). Will: It increases your willpower. Stlth: It makes you more stealthy. the ring "Ickeeh" {rN+ Int+3 Dex+3} [ring of positive energy] Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. a ring of fire an amulet of magic regeneration a +6 ring of strength a +6 ring of strength a ring of willpower the ring of Lesser Demons {Drain rPois rN+++ Will+ MP+9} [ring of magical power] rPois: It protects you from poison. rN: It renders you almost immune to negative energy. MP: It affects your magic capacity (+9). Drain: It drains your maximum health when unequipped. Will: It increases your willpower. the amulet "Seoth" {Acrobat +Blink rN+} [amulet of the acrobat] It increases your evasion while moving and waiting. rN: It protects you from negative energy. +Blink: It lets you blink. (38, 1, D) a +2 vorpal war axe (unseen) (38, 15, D) a +5 war axe of freezing (38, 18, D) +0 shadow dragon scales (38, 28, D) a staff of air (38, 29, D) a +3 vampiric trident (38, 31, D) a +0 dagger a +0 robe (38, 33, D) a +0 dagger a +0 robe (39, 1, D) a box of beasts (39, 28, D) a lightning rod (4/4) (39, 29, D) a staff of death (39, 31, D) a +2 battleaxe (still there?) a +0 chain mail (still there?) (39, 32, D) a +2 great sword (still there?) a +0 robe (still there?) (39, 33, D) a +0 dire flail (40, 0, D) the +1 sling "Leaginy" {venom, rElec} Any ammunition fired from it poisons the flesh of those it strikes. rElec: It insulates you from electricity. (40, 1, D) an amulet of reflection (40, 28, D) a staff of poison (unseen) (40, 33, D) a +0 scimitar a +0 robe (40, 34, D) a +0 robe (41, 0, D) a +2 long sword of electrocution (41, 1, D) a +2 scale mail of cold resistance (unseen) (41, 14, D) a +2 robe of positive energy (41, 28, D) a condenser vane (41, 29, D) a condenser vane (42, 0, D) an orb of energy (unseen) (42, 1, D) a staff of conjuration (unseen) (42, 14, D) a staff of earth (42, 15, D) a staff of fire (42, 28, D) a +2 dagger of venom (unseen) (42, 29, D) a +5 quick blade (43, 15, D) a +1 leather armour of poison resistance (43, 28, D) an amulet of magic regeneration (43, 29, D) a +3 leather armour of cold resistance (49, 0, D) a +4 whip of electrocution (unseen) (49, 1, D) a staff of earth (unseen) (49, 17, D) a +0 trident (49, 24, D) a piece from Xom's chessboard (15/15) (49, 28, D) a +0 club a +0 ring mail a wand of acid (1) (49, 37, D) a staff of poison (unseen) (50, 1, D) a staff of conjuration (unseen) (50, 4, D) a +3 hand axe (still there?) a +0 robe (still there?) (50, 12, D) a +0 spear (50, 17, D) a +2 trident of venom (still there?) a +0 robe (still there?) (50, 18, D) a +1 vorpal spear a silver javelin a +0 leather armour (50, 20, D) a +0 rapier a +0 robe (50, 25, D) a +0 short sword (50, 36, D) a phantom mirror (50, 37, D) a +6 ring of strength (50, 41, D) a +0 war axe a +0 chain mail (50, 42, D) a +0 dagger a +0 robe (51, 0, D) a +2 halberd of freezing (51, 1, D) a tin of tremorstones (2/2) (51, 5, D) a +0 robe (51, 6, D) a +4 falchion (still there?) a +0 robe (still there?) (51, 12, D) a +0 leather armour (51, 17, D) a +0 trident 2 boomerangs (51, 18, D) a +5 morningstar of protection (still there?) a javelin (still there?) a +9 plate armour of ponderousness (still there?) (51, 29, D) 12 large rocks (51, 38, D) a +3 vampiric short sword a +0 robe (51, 40, D) a +0 dagger of electrocution a +0 robe (51, 41, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (52, 0, D) a +2 robe of willpower (52, 4, D) a +0 mace a +0 robe a +0 glaive a +0 robe (52, 13, D) +1 fire dragon scales (unseen) (52, 25, D) an amulet of the acrobat (52, 26, D) a +1 rapier of draining (still there?) a +0 leather armour (still there?) (52, 29, D) a staff of death (still there?) a +1 cloak of willpower (still there?) a wand of paralysis (9) (still there?) 9 gold pieces (still there?) a +5 war axe of electrocution (still there?) a +2 plate armour of cold resistance (still there?) a potion of lignification (still there?) a +5 short sword of speed (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) a +2 robe of the Archmagi (still there?) a potion of heal wounds (still there?) (52, 36, D) a piece from Xom's chessboard (15/15) (52, 37, D) a +2 robe of the Archmagi (unseen) (53, 0, D) a scarf of harm (53, 4, D) a +0 robe (53, 12, D) a staff of earth (53, 13, D) a staff of air (unseen) (53, 17, D) a +1 spear of flaming (still there?) a javelin (still there?) a +0 leather armour (still there?) (53, 19, D) a +2 trident of protection (still there?) a +0 robe (still there?) (53, 24, D) a phantom mirror (53, 26, D) a +0 giant spiked club (still there?) a +0 robe (still there?) a +3 scimitar of flaming (still there?) (53, 37, D) a staff of death (unseen) (53, 40, D) a +0 flail (54, 0, D) a phantom mirror (54, 4, D) a +0 dagger a +0 robe (54, 12, D) a condenser vane (54, 24, D) a +0 chain mail of willpower (unseen) (54, 27, D) a -2 halberd a +0 animal skin a potion of heal wounds (54, 30, D) a +0 dagger a +0 robe (55, 13, D) a staff of poison (unseen) (57, 38, D) a +0 rapier a +0 leather armour (59, 37, D) a staff of poison (unseen) (60, 36, D) a piece from Xom's chessboard (15/15) (60, 37, D) a +3 chain mail of cold resistance (unseen) (60, 42, D) a +0 longbow a +0 leather armour (60, 43, D) a +0 long sword a +0 leather armour (61, 0, D) a +4 ring mail of fire resistance (unseen) (61, 8, D) a condenser vane (61, 16, D) a +1 vorpal scimitar (unseen) (61, 36, D) a +0 short sword (61, 37, D) a staff of death (61, 41, D) a +0 longbow a +0 leather armour a +0 short sword a +0 leather armour (62, 0, D) a box of beasts (62, 1, D) a +5 demon whip of freezing (62, 8, D) a +3 ring mail of cold resistance (unseen) (62, 16, D) a phial of floods (62, 26, D) a +1 vorpal glaive (62, 27, D) a +4 longbow of flaming (62, 36, D) a +3 scale mail of cold resistance (unseen) (62, 37, D) a +0 shortbow (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +2 scale mail of cold resistance (still there?) (63, 0, D) a tin of tremorstones (2/2) (63, 8, D) a +6 ring of strength (63, 16, D) a +5 vorpal battleaxe (63, 17, D) a staff of fire (63, 26, D) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (63, 27, D) a book of Death (63, 36, D) the +10 long sword of Cruel Justice {vorpal, rF+ rC- MP+9 Dex+7} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+7). rF: It protects you from fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). (unseen) (63, 37, D) a +3 scale mail of cold resistance (unseen) (63, 42, D) a +4 long sword of electrocution (still there?) a +0 ring mail (still there?) a +0 rapier (still there?) (64, 16, D) a +2 spectral giant spiked club (unseen) (64, 17, D) the +7 mace of Domination {elec, Will- rCorr MP+9} It occasionally discharges a powerful burst of electricity upon striking a foe. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (unseen) (64, 26, D) a staff of air (unseen) (64, 27, D) a condenser vane (65, 26, D) a staff of fire (unseen) (67, 0, D) a staff of earth (unseen) (67, 3, D) a +0 club (68, 0, D) a +1 eveningstar of holy wrath (68, 3, D) a +0 hand axe (69, 0, D) an amulet of the acrobat (69, 3, D) a +0 dagger (69, 36, D) a staff of conjuration (unseen) (70, 8, D) a staff of earth (unseen) (70, 31, D) a +0 war axe a +0 robe (70, 36, D) a staff of cold (unseen) (71, 8, D) a staff of earth (71, 17, D) a phial of floods (71, 26, D) a staff of death (71, 27, D) the +2 Maxwell's thermic engine {flame, freeze} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. (71, 31, D) a +0 trident a +0 robe (71, 37, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (72, 8, D) a +0 falchion of draining (unseen) (72, 9, D) a box of beasts (72, 16, D) the +9 dagger of a Gauntlet {vamp, rF+ rN+ Str-2 SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (-2). rF: It protects you from fire. rN: It protects you from negative energy. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (72, 17, D) a ring of see invisible (72, 26, D) a phantom mirror (72, 27, D) a condenser vane (72, 36, D) a +0 shortbow of freezing (unseen) (72, 37, D) a phial of floods (72, 41, D) a +0 trident (73, 1, D) a staff of poison (unseen) (73, 16, D) a +4 scale mail of fire resistance (unseen) (73, 17, D) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (73, 26, D) a +3 plate armour of cold resistance (unseen) (73, 27, D) a ring of see invisible (73, 36, D) a +2 war axe of electrocution (unseen) (73, 37, D) a +3 vorpal sling (unseen)