Caterwaul the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) a +0 scale mail a +0 buckler a +0 long sword (7, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 42, D) a +0 longbow a +0 leather armour a potion of might an elf corpse (47, 43, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +3 long sword of electrocution (still there?) (48, 29, D) a potion of ambrosia (48, 31, D) a +0 whip of electrocution (unseen) (48, 41, D) a +0 leather armour (48, 44, D) a staff of cold (still there?) a +0 leather armour (still there?) (49, 29, D) a +0 short sword a +0 ring mail a ring of willpower a potion of haste the kobold corpse of Pikel (49, 36, D) a phantom mirror (49, 37, D) a tin of tremorstones (2/2) (49, 40, D) a +0 dagger a +0 shortbow (49, 43, D) a +0 vorpal trident (unseen) (50, 27, D) a +0 rapier a +0 leather armour the human corpse of Eustachio (50, 29, D) a +0 scimitar a +0 robe a potion of flight a +0 robe (50, 31, D) a wand of digging (5) (50, 36, D) a +0 vorpal mace (50, 37, D) the +1 battleaxe of Mutilation {pain, rN+ MP-9 Int+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+6). rN: It protects you from negative energy. MP: It affects your magic capacity (-9). (50, 39, D) a +0 rapier an elf corpse (50, 42, D) a +0 rapier an elf corpse (50, 43, D) a +0 longbow a +0 leather armour (50, 44, D) the +8 scimitar of Ilama {speed, rC- MP+9 Dex+4} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). (unseen) (51, 25, D) a piece from Xom's chessboard (15/15) (51, 29, D) the troll corpse of Pargi (51, 30, D) a +3 scimitar (still there?) 5 javelins (still there?) a +0 chain mail (still there?) a +0 troll leather armour {Pargi} (still there?) (51, 36, D) a +0 dagger (51, 37, D) the ring of the Final Decision {rC+ MP-9 Str+4 Dex+7 Stlth+} [ring of protection from cold] Str: It affects your strength (+4). Dex: It affects your dexterity (+7). rC: It protects you from cold. MP: It affects your magic capacity (-9). Stlth: It makes you more stealthy. (51, 40, D) a +2 short sword of venom (unseen) (52, 25, D) an amulet of guardian spirit (53, 36, D) a +0 dagger of venom (53, 37, D) a lightning rod (4/4) (54, 27, D) a +2 longbow of flaming (still there?) a staff of fire (still there?) a +0 barding (still there?) (54, 36, D) a +0 long sword (57, 43, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (58, 44, D) +0 ice dragon scales +0 ice dragon scales a hydra corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (59, 36, D) a phial of floods (59, 37, D) a +1 pair of boots of flying (60, 36, D) a condenser vane (61, 0, D) a +8 giant spiked club (61, 8, D) a staff of fire (unseen) (61, 16, D) a +4 quarterstaff of draining (unseen) (61, 35, D) the ring "Heriaptu" {Drain Will+ AC+4 Dex+3} [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+3). Drain: It drains your maximum health when unequipped. Will: It increases your willpower. the amulet "Hearimik" {Faith Harm Str+7 Dex-2 Stlth+} [amulet of faith] It allows you to gain divine favour quickly. Str: It affects your strength (+7). Dex: It affects your dexterity (-2). Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. a +6 ring of strength a +6 ring of strength the ring "Mowounea" {Fire Int+2 Dex+4 SInv} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. a ring of willpower a ring of flight (61, 37, D) a staff of fire (unseen) (62, 0, D) a +1 mace of draining (62, 8, D) a +1 flail of draining (unseen) (62, 9, D) a staff of conjuration (62, 26, D) a ring of flight (62, 27, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It inflicts anguish, making its victims' attacks reflect back on them. rN: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make noises in combat. (62, 36, D) a phial of floods (62, 37, D) a condenser vane (63, 0, D) a +1 vorpal spear (63, 16, D) a staff of poison (63, 17, D) the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. (unseen) (63, 27, D) a lightning rod (4/4) (63, 37, D) a +2 trident of venom (64, 16, D) the +7 glaive of Noon {vorpal, rN++ rCorr Dex-5 SInv} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-5). rN: It greatly protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (64, 17, D) a +1 dagger of venom (unseen) (64, 26, D) the +2 falchion "Lagasheka" {protect, Will+ Str+2} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+2). Will: It increases your willpower. (65, 26, D) a +1 war axe of flaming (unseen) (67, 0, D) the +10 quarterstaff "Icawu" {vorpal, rC+ rN+ Str+3 Dex+7} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Dex: It affects your dexterity (+7). rC: It protects you from cold. rN: It protects you from negative energy. (69, 11, D) a +0 trident 3 boomerangs (69, 36, D) +2 gold dragon scales (70, 8, D) a condenser vane (70, 11, D) a +0 trident (70, 40, D) a +0 trident (71, 8, D) a staff of death (unseen) (71, 11, D) a +0 trident (71, 16, D) a +3 spectral quarterstaff (unseen) (71, 17, D) a tin of tremorstones (2/2) (71, 26, D) a staff of conjuration (unseen) (71, 27, D) a +2 mace of protection (unseen) (71, 36, D) a tin of tremorstones (2/2) (71, 37, D) a +1 falchion of electrocution (unseen) (71, 40, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 41, D) a wind drake corpse (skeletalised by now) (72, 11, D) a +0 trident a +0 trident (72, 26, D) a +0 falchion of protection (unseen) (72, 27, D) a phial of floods (72, 36, D) the +0 war axe "Killer Bee's Curse" {freeze, +Blink rPois Str+2 Int-5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). Int: It affects your intelligence (-5). rPois: It protects you from poison. +Blink: It lets you blink. (unseen) (72, 37, D) a staff of poison (unseen) (72, 38, D) a +0 shortbow (72, 40, D) a +0 vorpal trident a boomerang a +0 trident a merfolk corpse (skeletalised by now) (72, 41, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 1, D) the +5 broad axe "Melefipaj" {freeze, Str+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). (73, 16, D) a staff of air (unseen) (73, 17, D) a staff of air (unseen) (73, 36, D) a +4 vorpal quarterstaff (unseen) (73, 37, D) an amulet of faith (73, 40, D) a +0 trident a merfolk corpse (skeletalised by now)