Caterwaul the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) a +0 scale mail a +0 buckler a +0 trident (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 42, D) a +0 war axe a +0 dire flail (47, 43, D) a +0 war axe a +0 cloak a +0 war axe a +0 short sword a +0 flail a black draconian corpse (skeletalised by now) (48, 16, D) a +3 demon trident of electrocution (still there?) a +2 arbalest of flaming (still there?) a +0 chain mail (still there?) a scroll of brand weapon (still there?) a demonspawn corpse (still there?) (48, 18, D) a +1 dagger of flaming (still there?) a +1 robe of willpower (still there?) a demonspawn corpse (still there?) (48, 28, D) a +0 war axe a +4 ring of protection a white draconian corpse (48, 42, D) a green draconian corpse (skeletalised by now) (48, 44, D) a +0 glaive the +8 hand axe of Avant Garde Optimality {vorpal, +Blink} It inflicts extra damage upon your enemies. +Blink: It lets you blink. a red draconian corpse (skeletalised by now) (49, 27, D) a +0 scimitar a scroll of brand weapon (49, 29, D) a +0 rapier a +0 cloak (49, 36, D) a +0 hand axe (49, 37, D) the +4 dagger "Ceime" {protect, rF+} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It protects you from fire. (50, 24, D) a staff of air (50, 26, D) a staff of poison (unseen) (50, 28, D) a +0 mace a green draconian corpse (50, 37, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} Potions are twice as effective at healing its wearer. rC: It protects you from cold. (51, 27, D) a +1 rapier of holy wrath (still there?) a +2 long sword of protection (still there?) a +0 cloak (still there?) a yellow draconian corpse (still there?) a red draconian corpse (still there?) (51, 36, D) a staff of poison (51, 37, D) a +3 vorpal great sword (52, 12, D) a +1 vorpal trident (still there?) the +1 chain mail of the Earth {+Blink} (still there?) +Blink: It lets you blink. a staff of poison (still there?) (52, 25, D) a +0 short sword (52, 27, D) a ring of flight a +0 short sword a white draconian corpse (52, 37, D) a +0 war axe (53, 13, D) a staff of air (unseen) (53, 14, D) a condenser vane (53, 25, D) a condenser vane (53, 29, D) a +0 flail a white draconian corpse (53, 31, D) a staff of fire (53, 37, D) a +3 ring mail of positive energy a +2 vampiric rapier a +0 cloak a +3 spear of flaming a purple draconian corpse (skeletalised by now) (54, 24, D) a +0 short sword (54, 28, D) a +0 flail (55, 24, D) a +1 battleaxe of venom (unseen) (59, 36, D) a tin of tremorstones (2/2) (59, 37, D) an amulet of faith (60, 44, D) a +1 demon whip of electrocution 2 potions of heal wounds (61, 0, D) the +11 long sword "Worm's Wrath" {venom, rC+++ Int+6 Dex-5} It poisons the flesh of those it strikes. Int: It affects your intelligence (+6). Dex: It affects your dexterity (-5). rC: It renders you almost immune to cold. (61, 8, D) a +2 scale mail of fire resistance (unseen) (61, 16, D) a staff of fire (unseen) (61, 19, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (61, 26, D) a staff of fire (unseen) (61, 35, D) a +1 halberd of flaming (61, 37, D) a staff of cold (still there?) a +2 whip of venom (still there?) (62, 0, D) a +1 hand axe of venom (unseen) (62, 1, D) a ring of flight (62, 8, D) a staff of death (62, 9, D) a staff of poison (62, 17, D) a lightning rod (4/4) (62, 20, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (62, 21, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 26, D) a +5 dagger of venom (unseen) (62, 27, D) a staff of cold (unseen) (62, 36, D) a ring of flight (63, 0, D) a +1 falchion of electrocution (unseen) (63, 8, D) the +2 scale mail of Jer Kera {rElec Stlth+} rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (unseen) (63, 17, D) a +2 halberd of venom (63, 20, D) a +0 dagger a +0 robe (63, 26, D) a +6 ring of strength (63, 27, D) a +5 vorpal scimitar (63, 38, D) a tin of tremorstones (2/2) (64, 16, D) a +2 mace of pain (unseen) (64, 17, D) the +1 morningstar "Xilism" {freeze, *Slow rElec Dex+6} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (unseen) (64, 19, D) a +0 hand axe a +0 leather armour (64, 20, D) a +0 whip (67, 0, D) a +4 chain mail of cold resistance (unseen) (68, 0, D) a +4 ring of protection (69, 0, D) the +7 morningstar of Uncertain Death {flame, Drain rN++ Dex+5} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+5). rN: It greatly protects you from negative energy. Drain: It drains your maximum health when unequipped. (unseen) (69, 36, D) a staff of air (unseen) (70, 8, D) a lightning rod (4/4) (70, 9, D) a staff of earth (unseen) (70, 36, D) a +2 arbalest of flaming (unseen) (70, 37, D) a +3 leather armour of willpower (unseen) (70, 39, D) a river rat corpse (skeletalised by now) (70, 40, D) a yak corpse (skeletalised by now) (70, 41, D) a jackal corpse (skeletalised by now) (71, 8, D) a phial of floods (71, 16, D) a +1 vampiric lajatang (unseen) (71, 17, D) a +6 ring of intelligence (71, 21, D) a +0 arbalest (71, 26, D) the ring "Urywue" {Wiz *Slow rElec Str+4 Int+2} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+4). Int: It affects your intelligence (+2). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (71, 27, D) a staff of fire (unseen) (71, 37, D) a +5 vorpal shortbow (71, 40, D) a yak corpse (skeletalised by now) (72, 8, D) the +0 helmet "Kihaid" {rN+ Dex-3 Slay+2} Dex: It affects your dexterity (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rN: It protects you from negative energy. (72, 9, D) a staff of cold (72, 16, D) a +2 robe of cold resistance (72, 17, D) a staff of conjuration (unseen) (72, 26, D) a +1 battleaxe of freezing (unseen) (72, 27, D) a +3 scale mail of fire resistance (72, 36, D) a +5 glaive of flaming (unseen) (72, 37, D) a +1 ring mail of poison resistance (unseen) (72, 40, D) a komodo dragon corpse (skeletalised by now) (72, 41, D) a cane toad corpse (skeletalised by now) (72, 42, D) a jackal corpse (skeletalised by now) (73, 1, D) a staff of earth (unseen) (73, 16, D) an orb of wrath (73, 21, D) a +0 dire flail a +0 ring mail (73, 26, D) a lightning rod (4/4) (73, 36, D) a phantom mirror (73, 37, D) a +6 ring of intelligence (74, 22, D) a +0 war axe a +0 chain mail a +0 battleaxe a +0 battleaxe a +0 plate armour a +0 battleaxe a +0 chain mail (74, 23, D) a +0 broad axe a +0 plate armour (75, 1, D) a +2 battleaxe of venom (75, 22, D) a +0 great mace a +0 whip a +0 robe a +0 war axe a +0 plate armour a +0 tower shield a +0 dire flail a +0 ring mail