Caterwaul Level 1 of the Dungeon (0, 0, D:1) 6 poisoned darts (20, -31, D:1) 5 stones (21, -5, D:1) a +0 club (22, -6, D:1) a +0 club (28, -5, D:1) a +0 club (34, -23, D:1) a +0 club (35, -23, D:1) a +0 club (36, -16, D:1) a +0 dagger (40, 8, D:1) a +0 mace (43, 3, D:1) a +0 short sword 5 stones (44, -13, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +4 short sword (8, 41, D:2) a +0 dagger (12, 17, D:2) a +0 dagger (15, 18, D:2) a +0 dagger (20, 17, D:2) a +0 chain mail (20, 32, D:2) an amulet of magic regeneration (34, 52, D:2) a +0 ring mail (39, 26, D:2) a +0 dagger (48, 6, D:2) a +0 dagger (55, 17, D:2) a +0 hand axe (62, 0, D:2) a +0 club Level 3 of the Dungeon [Shop] Poluxipa's Jewellery Shoppe an amulet of magic regeneration (420 gold) a +4 ring of protection (504 gold) a +4 ring of protection (504 gold) a ring of fire (350 gold) a ring of flight (245 gold) an amulet of guardian spirit (420 gold) an amulet of magic regeneration (420 gold) the ring of the Clam {+Blink rF+ Will- Int+6} (739 gold) [ring of intelligence] Int: It affects your intelligence (+6). rF: It protects you from fire. +Blink: It lets you blink. Will: It decreases your willpower. a ring of fire (350 gold) a +6 ring of strength (504 gold) [Shop] Daub's Assorted Antiques a scroll of vulnerability (100 gold) a potion of heal wounds (125 gold) a potion of heal wounds (125 gold) a potion of curing (75 gold) a potion of invisibility (200 gold) a scroll of identify (50 gold) a scroll of identify (50 gold) [Shop] Wiwiqir's Distillery a potion of heal wounds (50 gold) a potion of invisibility (80 gold) a potion of heal wounds (50 gold) a potion of flight (30 gold) a potion of attraction (30 gold) a potion of degeneration (10 gold) a potion of heal wounds (50 gold) a potion of magic (80 gold) a potion of haste (100 gold) a potion of brilliance (40 gold) (0, 0, D:3) 5 stones (2, -6, D:3) a +0 mace (5, -18, D:3) a +0 whip (23, -14, D:3) a +0 ring mail (37, -2, D:3) a +0 chain mail (39, 3, D:3) a frilled lizard corpse (skeletalised by now) (40, 0, D:3) a +0 scythe a +0 robe (41, -8, D:3) a jackal corpse (skeletalised by now) (41, -7, D:3) a jackal corpse (skeletalised by now) (41, -1, D:3) a +0 club a stone (48, 42, D:3) a hobgoblin corpse (56, 31, D:3) the +3 whip of Wisdom {antimagic, rN+ rCorr Dex-2} Dex: It affects your dexterity (-2). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (57, 26, D:3) a +0 dagger