Caterwaul Level 1 of the Dungeon (0, 0, D:1) a +0 whip (6, -5, D:1) a +0 robe (10, 2, D:1) an orb of light (14, -13, D:1) a +0 pair of gloves (21, 6, D:1) a +0 hand axe (30, -33, D:1) a +0 robe (30, -21, D:1) a +0 robe (41, -31, D:1) 6 stones (43, 6, D:1) 4 stones (45, -24, D:1) a +0 chain mail (46, -22, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, -23, D:2) a bat corpse (4, -28, D:2) a +0 ring mail (7, -1, D:2) a +0 dagger (10, -13, D:2) a +0 dagger (13, 4, D:2) a +0 short sword 2 stones (18, -25, D:2) a +0 dagger (21, -30, D:2) a quokka corpse Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a kobold corpse (6, 2, D:3) a jackal corpse (13, 1, D:3) 3 stones (14, 13, D:3) a +0 dagger a +0 ring mail (15, 3, D:3) the +1 ring mail of a ziggurat {Harm rN++ Will- rCorr} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (18, -3, D:3) a +0 club a jackal corpse a goblin corpse (23, 1, D:3) a bat corpse (24, 12, D:3) a bat corpse