Caterwaul Level 1 of the Dungeon (0, 11, D:1) a +0 leather armour (2, -25, D:1) a +0 ring mail (2, -20, D:1) a +0 whip (3, -21, D:1) a +0 whip 5 stones (11, -22, D:1) a +0 dagger (17, -12, D:1) a +0 dagger (18, 15, D:1) 7 stones (19, -2, D:1) a +0 club (19, 3, D:1) a +0 dagger (21, -11, D:1) a +0 sling (21, -3, D:1) 4 stones a +0 dagger (21, 0, D:1) 5 stones (25, 23, D:1) a +0 robe (27, 18, D:1) a +0 dagger (32, 4, D:1) a +0 robe (48, -25, D:1) a +0 sling Level 2 of the Dungeon (5, -17, D:2) a +0 short sword (17, -6, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 whip a gnoll corpse (skeletalised by now) (8, 9, D:3) a bat corpse (skeletalised by now) (9, 28, D:3) a +0 pair of boots (28, 7, D:3) a staff of air (35, -12, D:3) a +0 robe (37, -8, D:3) a +0 quarterstaff (38, 23, D:3) a +0 robe (44, 17, D:3) a +0 whip a +0 dagger a +0 leather armour a +0 club a +0 ring mail a +0 short sword a +0 flail a +0 club Level 4 of the Dungeon (0, 0, D:4) 5 large rocks (5, -6, D:4) a +0 dagger a goblin corpse a jackal corpse a jackal corpse (10, -8, D:4) the +5 ring mail of the Four Prophets {rF- rC+ Will+++ Regen+} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration.