Caterwaul Level 1 of the Dungeon (8, 25, D:1) a +0 dagger (10, -12, D:1) 4 stones (10, 19, D:1) a +0 dagger 4 stones (13, 30, D:1) a +0 robe (15, 7, D:1) a +0 short sword (21, 17, D:1) a +0 sling (25, -12, D:1) a +0 dagger (34, -9, D:1) a +0 short sword 4 stones (34, 21, D:1) a +0 whip (45, -6, D:1) a +0 dagger (45, 12, D:1) a +0 hand axe (45, 22, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 0, D:2) a +2 dagger of venom (2, 7, D:2) a +0 sling (5, 2, D:2) a +0 trident (6, -4, D:2) 4 stones (10, 18, D:2) a +0 club (14, -5, D:2) a +0 spear of venom (14, 18, D:2) a +0 hand axe (16, 11, D:2) a +0 short sword a +0 animal skin a +0 club a +0 dagger a +0 dagger a +0 club a +0 dagger a +0 club a +0 dagger (37, -5, D:2) 5 stones (39, 10, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (1, -6, D:3) a +0 dagger a +0 robe (1, -5, D:3) a +0 hand axe (2, 2, D:3) a +0 hand axe 3 boomerangs a +0 leather armour (4, 11, D:3) a +0 leather armour (14, 5, D:3) a +0 whip of venom a +0 robe (15, 3, D:3) a +0 spear (19, -32, D:3) 4 large rocks (19, -16, D:3) a +0 hammer (20, -36, D:3) a +0 mace a +0 scale mail (20, -17, D:3) a +0 hammer (21, -16, D:3) a +0 hammer (22, -17, D:3) a +0 hammer (23, -17, D:3) the +3 hammer of Ixtukido {speed, Drain rPois rF++ Dex+3} Dex: It affects your dexterity (+3). rF: It greatly protects you from fire. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. (24, -18, D:3) a +0 hammer (25, -18, D:3) a +0 robe a +4 quarterstaff of chaos (26, -19, D:3) a +0 hammer (26, -18, D:3) a +0 hammer (26, -17, D:3) a +0 hammer (27, -19, D:3) a +0 hammer (27, -18, D:3) a +0 hammer (27, -17, D:3) a +0 hammer (28, -19, D:3) a +0 hammer (28, -17, D:3) a +0 hammer (38, -15, D:3) 3 stones (40, -16, D:3) a +3 short sword (44, -32, D:3) a +0 dagger a stone (48, -18, D:3) a +0 leather armour (51, -20, D:3) 7 stones (51, -18, D:3) a +0 short sword Level 4 of the Dungeon (5, 1, D:4) a +0 club a +0 ring mail a +2 dagger of speed (5, 2, D:4) a +0 dagger a +0 robe (5, 3, D:4) a +0 short sword of draining a +0 ring mail a +0 hand axe a boomerang a +0 leather armour (6, 1, D:4) a +0 club 12 stones a +0 short sword (6, 30, D:4) 6 stones (15, -6, D:4) a +0 rapier (17, -6, D:4) an amulet of guardian spirit (25, 26, D:4) a +0 short sword (26, 3, D:4) a +0 flail (26, 27, D:4) a +0 club 4 stones (30, 3, D:4) a +0 spear (31, 1, D:4) a +1 spear of flaming a +0 spear (34, 8, D:4) a +0 club a +0 sling (39, 6, D:4) 9 stones (44, -2, D:4) a +0 leather armour a +0 trident (48, 11, D:4) a +0 leather armour a +0 hand axe Level 5 of the Dungeon [Shop] Baxaus's Distillery a potion of heal wounds (50 gold) a potion of heal wounds (50 gold) 2 potions of flight (60 gold) a potion of haste (100 gold) a potion of cancellation (80 gold) 2 potions of curing (60 gold) a potion of might (40 gold) (0, 0, D:5) a +0 barding (7, -1, D:5) 4 stones (16, -29, D:5) a +0 short sword a +0 ring mail (35, -32, D:5) a boomerang a +0 short sword (35, -31, D:5) a +0 dagger of venom (35, -30, D:5) a +0 club (35, -29, D:5) 9 stones a +0 falchion (35, -28, D:5) a +0 leather armour a +0 whip (35, -25, D:5) a +0 whip a +0 leather armour 3 boomerangs a +0 dagger (35, 2, D:5) a +0 mace (36, -32, D:5) a +0 hand axe (36, -3, D:5) a +0 short sword (37, 0, D:5) a +0 short sword (38, -1, D:5) a +0 dagger a +0 short sword 2 stones (38, 1, D:5) a +0 short sword (39, 0, D:5) a +0 short sword a stone (42, -18, D:5) a +0 club (46, -23, D:5) a +0 leather armour (50, -21, D:5) a stone (55, 4, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (2, -46, D:6) a +0 club a +0 leather armour (9, -16, D:6) a +0 leather armour (23, -17, D:6) a +0 sling (25, -12, D:6) 8 stones (33, -32, D:6) 4 stones (46, -5, D:6) a scroll of magic mapping (47, -6, D:6) a scroll of magic mapping (47, -4, D:6) a potion of invisibility Level 7 of the Dungeon [Shop] Zezue's Jewellery Emporium the ring "Wuenn" {+Blink rElec rF- MP+9} (340 gold) [ring of magical power] rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). +Blink: It lets you blink. an amulet of guardian spirit (300 gold) a ring of see invisible (150 gold) a +6 ring of intelligence (360 gold) an amulet of magic regeneration (300 gold) an amulet of regeneration (300 gold) (0, 0, D:7) an amulet of regeneration (5, -6, D:7) a +0 club (7, -6, D:7) a +0 hand axe 2 boomerangs (8, -5, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 mace a +0 chain mail (29, 15, D:7) a +0 falchion a +0 robe (38, 27, D:7) a +0 war axe a +0 chain mail a +1 dagger of speed a +0 dagger a +0 robe (39, 14, D:7) a +2 short sword of freezing a +0 robe (40, 4, D:7) a +0 halberd a +0 robe (40, 28, D:7) a +0 dagger a +0 robe (41, 29, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (2, 13, D:8) a +0 robe (15, -12, D:8) 2 stones (21, 33, D:8) a +0 flail a +0 mace a +0 flail a +0 plate armour (26, 21, D:8) a +0 dagger (29, -8, D:8) a +0 chain mail (32, -12, D:8) a +0 halberd (35, 25, D:8) a +0 shortbow (39, -12, D:8) a +0 falchion (42, 3, D:8) a +3 war axe a +0 robe a +0 hand axe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 scale mail a +0 robe a +0 long sword a +0 robe a +0 dagger a +0 scale mail a +0 shortbow (42, 8, D:8) a +0 leather armour (44, 21, D:8) a +0 falchion (46, 3, D:8) 6 stones (50, -1, D:8) 7 stones (58, 5, D:8) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +2 whip of freezing 5 stones (58, 7, D:8) a +0 mace Level 9 of the Dungeon (0, 0, D:9) a ring of see invisible (2, 2, D:9) a +0 flail (3, -19, D:9) a +0 war axe (5, 3, D:9) Great Wizards, Vol. VII (5, 4, D:9) a manual of Stealth (5, 5, D:9) a scroll of fear (6, 5, D:9) 2 stones (8, -8, D:9) a +0 chain mail (14, -22, D:9) a +0 hand axe (15, -26, D:9) a +0 flail a +0 spear a +0 ring mail (15, -22, D:9) a +0 hand axe (15, -21, D:9) a +0 hand axe (15, -20, D:9) a +0 hand axe (15, -19, D:9) a +0 hand axe (16, -26, D:9) a +0 whip (16, -22, D:9) a +0 hand axe (16, -21, D:9) a +0 hand axe (16, -19, D:9) a +0 hand axe (17, -19, D:9) a +0 hand axe (18, -26, D:9) a +0 flail (18, -21, D:9) a +2 heavy hand axe (18, -19, D:9) a +0 hand axe (26, -5, D:9) a +0 robe a +3 spear (29, -20, D:9) a +0 halberd a +0 robe (30, -21, D:9) a +4 war axe a +0 robe a +0 falchion a +0 robe (30, -20, D:9) a +0 trident a +0 robe (31, -25, D:9) a +0 giant club a +0 giant club (34, -16, D:9) a +0 dagger of chaos (34, 0, D:9) a +0 trident a +0 shortbow (43, 4, D:9) a +0 dagger (44, -5, D:9) a +0 mace Level 10 of the Dungeon (0, 0, D:10) 7 stones (2, 9, D:10) a +0 bardiche (3, -4, D:10) a +0 whip (12, -4, D:10) 5 stones (29, 30, D:10) a +0 spear of flaming (30, 1, D:10) a +0 dagger a +0 robe (30, 6, D:10) the +3 chain mail of Forking Paths {rPois Dex+2} Dex: It affects your dexterity (+2). rPois: It protects you from poison. (37, 14, D:10) a +0 helmet (41, 16, D:10) 5 silver boomerangs (42, 29, D:10) a +0 flail the Ecumenical Temple (24, -4, Temple) a +2 dagger of draining a +0 falchion an orb of light Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 giant club (11, -26, Orc:1) a +0 halberd 3 boomerangs a +0 chain mail (11, -7, Orc:1) 4 large rocks (11, -5, Orc:1) a +0 dire flail (12, -29, Orc:1) a +0 club a +0 hand axe a +0 chain mail a +0 plate armour a +0 dire flail a +0 plate armour a +0 club a +1 heavy battleaxe a +0 chain mail a +0 robe a +0 dagger (12, -28, Orc:1) a +0 giant spiked club a +0 club a +0 hand axe a +0 trident (12, -26, Orc:1) a +0 hand axe (12, -24, Orc:1) a +0 long sword a +0 short sword (12, -23, Orc:1) 5 large rocks (14, -3, Orc:1) 5 large rocks (15, -34, Orc:1) a +0 giant club (18, -16, Orc:1) 6 large rocks (18, -6, Orc:1) a +0 dagger 13 large rocks a +0 hand axe a +0 ring mail (18, -4, Orc:1) 4 large rocks (19, -6, Orc:1) 6 large rocks (19, -5, Orc:1) a +1 trident of venom a +0 plate armour (20, -5, Orc:1) a +2 dire flail of holy wrath a +0 sling 2 stones (20, 25, Orc:1) the +2 broad axe "Caterwaul's Bane" {freeze, rN+ Int+3} Int: It affects your intelligence (+3). rN: It protects you from negative energy. (21, -7, Orc:1) the +6 trident "Biugil" {heavy, +Blink Dex+2} Dex: It affects your dexterity (+2). +Blink: It lets you blink. a +0 robe (21, -4, Orc:1) a +2 arbalest of flaming a +2 arbalest of freezing (21, 3, Orc:1) a +0 great mace a +0 dire flail (22, -4, Orc:1) a +0 dire flail a +1 dire flail of protection (22, 27, Orc:1) a +0 long sword (23, -9, Orc:1) a +7 halberd of protection the +8 longbow of Defence by Offence {heavy, Contam +Blink rN+ Will+ SInv} rN: It protects you from negative energy. SInv: It lets you see invisible. +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. Will: It increases your willpower. a +4 ring mail of fire resistance (23, -6, Orc:1) a +1 lajatang of speed a +0 robe (23, 12, Orc:1) a +2 flail of protection (23, 13, Orc:1) a +0 dagger (23, 14, Orc:1) a +7 hand axe of venom (23, 15, Orc:1) a +0 dagger (24, -31, Orc:1) a +0 trident (24, -30, Orc:1) a +0 dagger a +0 robe a +0 giant club a +0 long sword a +0 chain mail (24, -29, Orc:1) a +0 short sword a +0 dagger a +0 robe a +0 flail a +0 short sword a +0 scimitar a +0 plate armour a +0 giant club a +0 flail (24, 12, Orc:1) a +0 hand axe (24, 13, Orc:1) a +0 dagger (24, 15, Orc:1) a +0 whip (24, 16, Orc:1) a +2 heavy morningstar (25, -30, Orc:1) a +0 morningstar 2 boomerangs a +0 leather armour (26, -15, Orc:1) a +0 giant club a +0 giant club a +0 trident a +2 falchion of electrocution a +0 war axe a +0 plate armour (26, -14, Orc:1) a +0 dagger a +0 robe (26, 18, Orc:1) 6 large rocks (27, 9, Orc:1) 4 large rocks (27, 10, Orc:1) 3 large rocks (27, 11, Orc:1) 4 large rocks (27, 16, Orc:1) 6 large rocks (27, 17, Orc:1) 6 large rocks a +0 dire flail of protection a +0 dire flail (28, -26, Orc:1) 5 stones (28, -24, Orc:1) a stone Level 2 of the Orcish Mines (0, 0, Orc:2) 21 gold pieces (0, 3, Orc:2) 17 gold pieces (1, -5, Orc:2) 23 gold pieces (6, -2, Orc:2) 32 gold pieces (7, -2, Orc:2) a +0 whip an orc corpse (8, -5, Orc:2) 19 gold pieces (8, 1, Orc:2) a +0 hand axe (still there?) 2 boomerangs (still there?) a +2 chain mail of willpower (still there?) an orc corpse (still there?) (9, -1, Orc:2) a +0 dagger (still there?) a +1 robe of willpower (still there?) an orc corpse (still there?) (9, 0, Orc:2) a +0 hand axe (still there?) a +0 scale mail (still there?) a +2 dire flail of holy wrath (still there?) a +0 plate armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 flail (still there?) a +0 leather armour (still there?) an orc corpse (still there?) an orc corpse (still there?) an orc corpse (still there?) (9, 1, Orc:2) a +0 mace (still there?) a +2 battleaxe of venom (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (13, -6, Orc:2) 28 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) 7 stones (4, -6, Lair:1) a +0 chain mail (18, 13, Lair:1) 5 stones (19, 12, Lair:1) 7 stones (22, 15, Lair:1) 7 stones (31, -18, Lair:1) a +0 dagger (34, -26, Lair:1) a +0 dagger (38, 4, Lair:1) a +0 chain mail (55, -23, Lair:1) a +0 robe Level 2 of the Lair of Beasts (12, -12, Lair:2) 5 large rocks (30, 2, Lair:2) a +0 flail of protection (unseen) (38, -21, Lair:2) a scroll of identify