Caterwaul Level 1 of the Dungeon (11, -8, D:1) 7 stones (14, 19, D:1) a +0 dagger (18, 7, D:1) a +0 mace (19, 12, D:1) a +0 short sword 2 stones (31, 22, D:1) a +0 leather armour (38, 12, D:1) a +0 short sword a +1 vampiric dagger 7 stones (40, 6, D:1) a +0 mace of holy wrath (40, 9, D:1) a +0 hand axe (41, 10, D:1) a +0 dagger (44, 7, D:1) a +0 whip 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, -27, D:2) 3 stones (12, -28, D:2) a +0 ring mail (13, -19, D:2) a +0 dagger (16, -24, D:2) a +0 short sword (16, -16, D:2) a +0 leather armour (19, 20, D:2) a +0 club (27, 18, D:2) a +0 short sword 3 stones a +0 leather armour (30, -3, D:2) a +0 robe (46, 7, D:2) 6 stones (49, -2, D:2) a +0 whip (56, -1, D:2) a +0 chain mail (59, 24, D:2) the +6 sling of Summertime {freeze, *Slow rPois MP+9 Int+2} Int: It affects your intelligence (+2). rPois: It protects you from poison. MP: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (0, 1, D:3) a +0 leather armour (0, 2, D:3) 14 gold pieces (2, 19, D:3) a +0 club (15, 17, D:3) a +0 club a +0 club (20, 16, D:3) a bat skeleton (22, 19, D:3) a +0 short sword an adder skeleton (23, 40, D:3) a +0 spear (24, 25, D:3) 3 stones (25, 13, D:3) an adder corpse (29, 11, D:3) a +0 whip (30, 30, D:3) 3 scrolls of brand weapon (35, 10, D:3) a +0 scale mail (36, 43, D:3) a +0 club a +0 halberd a gnoll corpse a gnoll corpse (40, 27, D:3) a +0 whip a +0 robe (44, 32, D:3) a +0 club