Caterwaul Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 4 stones (5, -3, D:1) an orb of energy (8, -1, D:1) a +0 ring mail (13, 37, D:1) a +0 mace (25, 24, D:1) a +0 club (27, 24, D:1) a +0 whip (30, 26, D:1) a +0 club (35, 3, D:1) a +0 robe (40, 37, D:1) 4 boomerangs (42, 22, D:1) a +0 ring mail Level 2 of the Dungeon (8, -5, D:2) a +0 dagger (14, -37, D:2) 5 stones (16, -50, D:2) a +0 club (17, -45, D:2) a +0 hand axe (20, -37, D:2) a +0 club (21, -10, D:2) a +0 falchion 5 stones (25, -7, D:2) a +0 dagger (26, -47, D:2) a +0 whip (26, -3, D:2) a +0 short sword (29, -22, D:2) a +0 ring mail (31, -3, D:2) a +0 club (49, -23, D:2) a +0 spear (49, -13, D:2) a +0 club Level 3 of the Dungeon [Shop] Quxukito's Armour Boutique a +0 ring mail (44 gold) a +2 robe of positive energy (161 gold) a +2 leather armour of willpower (209 gold) a +0 leather armour (22 gold) the -2 pair of boots of Akhler {Rampage +Inv rF- rN+++} (247 gold) rF: It makes you vulnerable to fire. rN: It renders you almost immune to negative energy. +Inv: It lets you turn invisible. Rampage: It bestows one free step when moving towards enemies. a +0 leather armour (22 gold) a +0 cloak (49 gold) [Shop] Noehueme's Assorted Antiques a +0 ring mail (64 gold) a +0 whip (40 gold) a +5 ring of evasion (576 gold) 2 potions of ambrosia (256 gold) [Shop] Wahemala's Antique Armour Shop a +0 ring mail (96 gold) a +0 pair of boots (108 gold) the +1 robe of Greed {rElec} (472 gold) rElec: It insulates you from electricity. a +0 robe (16 gold) a +1 pair of boots (276 gold) a +0 ring mail (96 gold) a +0 pair of gloves (108 gold) a +0 scale mail (96 gold) [Shop] Lyojat's Weapon Shoppe 6 stones (6 gold) the +1 battleaxe of Fistulaq {flame, *Rage rPois Dex+6} (422 gold) Dex: It affects your dexterity (+6). rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 club (11 gold) a +2 heavy great mace (260 gold) a +0 hand axe (33 gold) a +0 quarterstaff of speed (154 gold) 4 stones (4 gold) [Shop] Irimu's Book Emporium Great Wizards, Vol. VII (390 gold) a book of Storms (338 gold) a book of the Hunter (338 gold) a book of Frost (260 gold) a book of Transfigurations (520 gold) a book of Geomancy (234 gold) a book of Burglary (260 gold) a Young Poisoner's Handbook (260 gold) (0, 0, D:3) a +0 club a goblin corpse (skeletalised by now) (4, 42, D:3) a +0 dagger (9, 4, D:3) a +0 sling (14, 62, D:3) a +0 short sword (23, 18, D:3) 4 stones (45, 13, D:3) an adder corpse (skeletalised by now) (56, 46, D:3) 4 stones Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (6, -1, D:4) a +0 short sword 5 stones a kobold corpse (7, -2, D:4) a +0 dagger an orc corpse (18, -5, D:4) a +0 robe