Caterwaul Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -7, D:1) a +0 dagger (12, -3, D:1) a +0 club (16, 3, D:1) a +0 trident (44, 13, D:1) a +0 dagger (48, 26, D:1) a +0 short sword (56, 0, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (19, -5, D:2) 6 stones (19, -2, D:2) a +0 leather armour (22, -6, D:2) a +0 whip (22, -4, D:2) a +0 dagger 5 stones (44, 22, D:2) 8 stones (48, 21, D:2) an orb of mayhem (52, 10, D:2) a +0 mace (54, -10, D:2) a +0 short sword (55, -7, D:2) a +0 short sword Level 3 of the Dungeon (1, -7, D:3) a +0 dagger a +0 ring mail (14, 9, D:3) a +0 scale mail (15, -5, D:3) a +0 spear (19, 3, D:3) a +0 whip (20, -1, D:3) a +0 flail 8 stones a +0 leather armour (30, 28, D:3) a +0 shortbow (30, 44, D:3) a +0 club (33, 19, D:3) a +0 scale mail (48, 19, D:3) 5 stones (48, 21, D:3) a +0 ring mail (50, 18, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Dimim's Jewellery Shop a ring of poison resistance (220 gold) the ring "Punnyo" {rPois Dex+5} (412 gold) [ring of poison resistance] Dex+5: It affects your dexterity (+5). rPois: It protects you from poison the ring "Tirphi" {Fire Drain rElec Int+4 Dex+8} (644 gold) [ring of fire] Fire: It enhances your fire magic. Int+4: It affects your intelligence (+4). Dex+8: It affects your dexterity (+8). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. an amulet of reflection (330 gold) a ring of flight (192 gold) an amulet of regeneration (330 gold) a +6 ring of dexterity (396 gold) (0, 0, D:4) 7 stones (0, 3, D:4) a +0 chain mail (5, -3, D:4) a +0 whip (6, -13, D:4) a +0 club (6, 12, D:4) a +0 whip (18, -34, D:4) a +0 war axe (18, 7, D:4) 7 stones (40, -7, D:4) a +0 dagger (42, -36, D:4) a +0 mace (43, -34, D:4) a +0 leather armour a +0 hand axe (44, -34, D:4) a +1 short sword of speed (45, -33, D:4) a +0 leather armour a +0 club (47, -15, D:4) 6 stones (59, -25, D:4) a +0 club (65, -35, D:4) a +0 leather armour (66, -38, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 11 gold pieces (3, -17, D:5) a +0 sling (3, -11, D:5) a +0 mace a +0 hand axe (6, -11, D:5) a +0 dagger a +0 robe a +0 trident (6, -10, D:5) a +0 club (7, 24, D:5) a quokka corpse (skeletalised by now) (10, -21, D:5) a +0 mace (14, -19, D:5) a +0 ring mail (15, -21, D:5) a +0 leather armour the Ecumenical Temple a sewer (0, 0, Sewer) a rat corpse (skeletalised by now) (2, 3, Sewer) a rat corpse (skeletalised by now) (9, 9, Sewer) a river rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) (15, 3, Sewer) a poisoned dart (15, 4, Sewer) a poisoned dart (15, 5, Sewer) a poisoned dart (16, 3, Sewer) a scroll of identify (19, 2, Sewer) a ball python corpse (19, 10, Sewer) a river rat corpse (20, 2, Sewer) a frilled lizard corpse (20, 3, Sewer) a ball python corpse (21, 2, Sewer) a rat corpse (23, 10, Sewer) a giant cockroach corpse (23, 17, Sewer) a frilled lizard corpse (26, 5, Sewer) a giant cockroach corpse