Caterwaul Level 1 of the Dungeon (6, 1, D:1) a +0 club (8, 3, D:1) 5 stones (9, 31, D:1) a +0 dagger (17, 21, D:1) a +0 whip (17, 26, D:1) a +0 dagger a +0 dagger (19, 21, D:1) 8 stones (31, 28, D:1) a +0 dagger (31, 29, D:1) a +0 dagger (33, 11, D:1) a +0 whip a stone (43, 35, D:1) a +0 hand axe (45, 22, D:1) a +0 chain mail (47, 14, D:1) a +0 robe (48, 17, D:1) a +0 dagger a +0 club (49, 4, D:1) 2 stones Level 2 of the Dungeon [Shop] Gaesezeb's Book Shoppe a book of Burglary (200 gold) a book of Power (420 gold) a manual of Long Blades (800 gold) an Everburning Encyclopedia (360 gold) a book of Air (220 gold) a book of Fire (440 gold) a book of Dangerous Friends (400 gold) a book of Weapons (280 gold) [Shop] Roemuf's Magic Scroll Shop a scroll of vulnerability (52 gold) a scroll of enchant weapon (97 gold) a scroll of teleportation (39 gold) a scroll of immolation (52 gold) a scroll of butterflies (52 gold) a scroll of identify (26 gold) a scroll of fear (52 gold) a scroll of teleportation (39 gold) [Shop] Baorock's Book Shoppe a book of Frost (280 gold) a book of Cantrips (168 gold) a book of Armaments (504 gold) a book of Spatial Translocations (252 gold) Xojalij's Vademecum on the Changing Swarm (560 gold) Spells Type Level a - Spider Form Transmutation/Poison 3 b - Spellforged Servitor Conjuration/Summoning 7 c - Haunt Necromancy/Summoning 7 a book of Changes (252 gold) Great Wizards, Vol. VII (420 gold) a book of Minor Magic (252 gold) a book of Air (308 gold) [Shop] Ideh Mod's Armour Shop a +2 chain mail of poison resistance (203 gold) the +4 plate armour "Tyma" {rN+ Str-3 Int+5} (642 gold) Str: It affects your strength (-3). Int: It affects your intelligence (+5). rN: It protects you from negative energy. a +3 ring mail of cold resistance (286 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) the +0 kite shield of the Orb Guardian {Contam Str+3 Int+3 Dex+2} (249 gold) Str: It affects your strength (+3). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). Contam: It causes magical contamination when unequipped. a +0 robe (7 gold) (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (2, 5, D:2) 4 stones (4, 8, D:2) a +2 dagger of protection a +0 robe the human corpse of Jessica (skeletalised by now) (5, -8, D:2) a +0 short sword a kobold corpse (skeletalised by now) (15, -13, D:2) a +0 dagger (16, -3, D:2) 3 stones (18, -19, D:2) a +0 spear (22, -4, D:2) a +0 ring mail (24, 14, D:2) a +0 dagger (25, 5, D:2) a +0 mace (28, -20, D:2) a +0 dagger (40, 11, D:2) a +0 robe (42, 16, D:2) 5 stones (49, 23, D:2) a +1 dagger of flaming (52, -1, D:2) a +0 club (54, 1, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 9 gold pieces (2, -1, D:3) a +0 hand axe an orc corpse (6, -17, D:3) 5 stones (9, -4, D:3) a worm corpse (38, -21, D:3) a scroll of enchant weapon (38, -20, D:3) a +0 quarterstaff (40, -19, D:3) a +0 dagger