Caterwaul Level 1 of the Dungeon (0, 0, D:1) 4 stones (5, -55, D:1) a +0 ring mail (25, -60, D:1) a +0 short sword (44, -43, D:1) a +0 hand axe (44, 3, D:1) a +0 short sword (56, -46, D:1) a +0 chain mail (59, -41, D:1) a +0 club Level 2 of the Dungeon [Shop] Qalo's Antique Armour Emporium the +4 skin of Zhor {*Englaciate rC+++ SInv} (1662 gold) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. a +3 ring mail of poison resistance (575 gold) a +0 robe (17 gold) the +1 scale mail of the Shining Light {Regen+} (400 gold) Regen: It increases your rate of health regeneration. a +1 helmet (287 gold) the +7 chain mail of Idealism {rPois} (1267 gold) rPois: It protects you from poison. a +0 ring mail (100 gold) a +0 chain mail of poison resistance (212 gold) a +0 ring mail (100 gold) [Shop] Foel's Antique Weapon Shop a +0 dagger (48 gold) a +0 club (24 gold) a +0 mace (72 gold) a +0 spear (72 gold) the +7 long sword of Sall {drain, rF+} (1327 gold) rF: It protects you from fire. a +0 spear (72 gold) [Shop] Arasur's Antique Armour Shop a +0 robe (16 gold) a +0 leather armour (48 gold) the +0 chain mail "Niareux" {-Tele rPois Int+3} (360 gold) Int: It affects your intelligence (+3). rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. a +0 robe (16 gold) a +0 robe (16 gold) a +0 robe (16 gold) a +2 pair of gloves (396 gold) the +0 leather armour of the Cockatrice {rC+} (384 gold) rC: It protects you from cold. the +6 scale mail "Odaneroa" {rF- rN+ Int+2} (1017 gold) Int: It affects your intelligence (+2). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. [Shop] Lauxt's Distillery a potion of curing (39 gold) a potion of lignification (39 gold) a potion of curing (39 gold) a potion of lignification (39 gold) a potion of mutation (104 gold) a potion of haste (130 gold) [Shop] Yvoag's Weapon Shop a +1 lajatang of venom (325 gold) a +1 sling of freezing (126 gold) a +0 war axe (45 gold) a +0 short sword (39 gold) the +3 spear of the Grinning Gods {protect, rC- rN+ Dex+3} (378 gold) Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. a +0 sling of flaming (61 gold) a +0 spear (39 gold) 5 stones (6 gold) a +2 short sword of speed (273 gold) the +6 hand crossbow "Vikk" {penet, Fragile rN+ Str+3} (657 gold) Str: It affects your strength (+3). rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. (0, 0, D:2) a +0 dagger (13, 23, D:2) 5 stones (25, -31, D:2) a +0 club (26, -16, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, -10, D:3) a +0 club (6, -4, D:3) a +0 robe (15, -12, D:3) a +0 helmet (22, -7, D:3) a +0 helmet (23, -12, D:3) a +0 robe (26, -7, D:3) a +0 robe a +0 dagger (27, -7, D:3) a +0 dagger (29, 5, D:3) a +0 robe (33, -10, D:3) a +0 ring mail (42, -18, D:3) a +0 short sword a +0 leather armour a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 flail a +0 dagger a +0 ring mail (44, 2, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club (6, 15, D:4) a +0 dagger (7, 11, D:4) a +0 dagger (7, 16, D:4) a +0 chain mail a +0 mace a +0 ring mail a +0 war axe (9, 13, D:4) a +0 whip a +0 hand axe (9, 16, D:4) a +0 robe a +0 dagger (14, -22, D:4) a +0 leather armour (19, -2, D:4) a +0 giant club (19, -1, D:4) a +0 whip (27, -23, D:4) the +7 hand axe of the Valley of Death {holy, rF- Int+4 Dex+3} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. (29, -16, D:4) a +0 antimagic dagger (37, -8, D:4) a +0 dagger a ring of resist corrosion (39, 22, D:4) a +0 dagger 3 stones (41, 23, D:4) a +0 whip 9 stones a +0 leather armour (44, 9, D:4) 8 stones (46, -9, D:4) a ring of resist corrosion (48, 28, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 robe (1, -12, D:5) a +0 heavy hammer (unseen) (9, -33, D:5) a +0 giant club (10, -7, D:5) 6 stones (17, 21, D:5) a +0 dagger (21, 18, D:5) a +0 mace (28, -6, D:5) a +0 giant club a +0 short sword (29, -7, D:5) a +0 trident (30, -22, D:5) a +0 hand axe a +0 scale mail (36, -33, D:5) 3 stones (47, 6, D:5) a +0 leather armour (52, 21, D:5) a +0 flail a +0 leather armour