Caterwaul the Dungeon (0, 0, D) 4 large rocks (7, 0, D) a +0 robe a +0 flail a +0 short sword a +0 shortbow (9, 0, D) a curare-tipped dart (11, 0, D) a +0 robe a +0 falchion (12, 0, D) a +0 cloak (15, 0, D) a +4 quarterstaff of speed the +2 halberd of Valiance {pain, rElec Will+ Str-4} Str: It affects your strength (-4). rElec: It insulates you from electricity. Will: It increases your willpower. a +2 morningstar of protection the +1 broad axe "Raoz" {heavy, Fly Int+3 Dex-4} Int: It affects your intelligence (+3). Dex: It affects your dexterity (-4). Fly: It grants you flight. (22, -4, D) a dire elephant corpse (24, -4, D) a cane toad corpse a komodo dragon corpse (25, -4, D) a yak corpse (27, -4, D) a water moccasin corpse (28, -4, D) a hydra corpse (34, -4, D) a komodo dragon corpse (35, -4, D) a water moccasin corpse a komodo dragon corpse (36, -4, D) a bullfrog corpse a cane toad corpse (37, -4, D) a komodo dragon corpse (38, -4, D) a cane toad corpse (44, -4, D) a +0 leather armour (46, -4, D) 5 stones (47, 0, D) a +0 hand axe (48, 0, D) a +0 whip (49, 0, D) an acid dragon corpse (skeletalised by now) (53, 0, D) a shapeshifter corpse (skeletalised by now) (56, 0, D) a +0 long sword