Caterwaul Level 1 of the Dungeon (0, 0, D:1) a frilled lizard skeleton (0, 1, D:1) a +0 club a goblin skeleton (1, -14, D:1) a +0 helmet (3, -25, D:1) a +0 scale mail (6, -14, D:1) a +0 chain mail (7, -17, D:1) a +0 dagger a kobold skeleton a quokka skeleton (12, -1, D:1) an amulet of guardian spirit (16, -17, D:1) a rat skeleton (21, -10, D:1) a bat skeleton (22, -9, D:1) a +0 leather armour (29, -17, D:1) a +0 dagger (29, -15, D:1) a +0 whip a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (38, -10, D:1) a +0 club (40, -27, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} *Rats: When the wearer is hurt, rats may emerge from it to assist them. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). rPois: It protects you from poison. rN+: It protects you from negative energy. (9, 6, D:2) a quokka corpse (18, 5, D:2) a +0 whip