Caterwaul the Dungeon (0, 0, D) a +0 club a ball python corpse (skeletalised by now) (1, 0, D) a +0 dagger (8, 0, D) a +0 whip a +0 leather armour a gnoll corpse (38, 0, D) 2 potions of heal wounds (40, 0, D) a +0 robe a +0 short sword a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of protection the +2 dire flail of Acunwyc {drain, *Rage rN+ Dex+3 SInv} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). a +3 heavy war axe (48, 0, D) a +0 scimitar a +0 chain mail an orc corpse (49, 0, D) an acid dragon corpse (50, 0, D) a +0 halberd a +0 plate armour an orc corpse (51, 0, D) a +0 mace a troll corpse (55, 0, D) a hydra corpse