Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 15405277603228235070 50 Caterwaul the Conjurer (level 3, -4/24 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Slain by a gnoll ... wielding a +0 whip (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:03 (1548 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1548, Time: 00:01:03 Health: -4/24 AC: 2 Str: 7 XL: 3 Next: 55% Magic: 1/7 EV: 11 Int: 20 God: Gold: 92 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . c - +0 long sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons c - a +0 long sword (weapon) Armour a - a +0 robe (worn) e - a +2 cloak i - a +4 ring mail Scrolls f - a scroll of vulnerability {unknown} j - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} g - a potion of invisibility {unknown} h - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth + Level 2.9 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You regenerate a little health from kills. Message History The gnoll shouts! A gnoll comes into view. It is wielding a +0 whip. The magic dart hits the gnoll. The gnoll is almost dead. The gnoll shouts! The magic dart hits the gnoll but does no damage. The gnoll is almost dead. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) Unknown command. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You completely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. x2 You hit the gnoll. You headbutt the gnoll, but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip! You die... #..# #..# #..# ###### #^.# #....# #..#####....##### #................ #..#####....########## #..####............... ####+####....@g).......:...... ...........####.#########..### ###.#.#.#..# #.# .... .. #.#..####.# ###g## ## #.#>......##### #..... #.#.######......## #....## ##.#.# ##.###..###.##.## ##..#.#######.#........#.†.. #...#.........#.##..[...##.# You could see a gnoll. Vanquished Creatures 2 gnolls A dart slug (D:1) 2 endoplasms 3 giant cockroaches 4 goblins (D:1) 2 hobgoblins (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards 5 kobolds (D:1) 6 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 375 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 375 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 807 | D:1 | Learned a level 2 spell: Searing Ray 984 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 984 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 1548 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_loops_corners D:2: layout_basic, hellmonk_ecumenical_altar_inner_sanctum, basic_altar, minmay_tromino_v7 Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.9 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Long sword || 5 Headbutt || 1 Cast: Magic Dart || 55 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1548 | 1530 | 18 | 0 | 1391 | 2 | 774.0 | Dungeon | 1548 | 1530 | 18 | 0 | 1391 | 2 | 774.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1289 daAuts D:2: 259 daAuts