Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 9166292431513381838 8 Caterwaul the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (192 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 192, Time: 00:00:20 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 2/5 EV: 11 Int: 18 God: Gold: 33 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . c - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: wreathed by umbra A: foul shadow 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons c - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of fog {unknown} e - a scroll of immolation {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 26% 2 Fugue of the Fallen Necr 2% N/A 47% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 47% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Anguish Hex/Necr 1% N/A 87% 4 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History The jackal is lightly wounded. The jackal bites you. You barely miss the jackal. The jackal is lightly wounded. The jackal closely misses you. You completely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal misses you. You hit the jackal but do no damage. The jackal looks even sicker. The jackal is severely wounded. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal. You kill the jackal! The jackal closely misses you. You hit the jackal. The jackal is poisoned. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal. The jackal looks as sick as possible! The jackal is almost dead. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... Your body darkens with foul flame. You start resting. HP restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....# ........†####.## .# #.#.# #######..# #.# # #.#.# #..# #.# #.#.##########..# .# #.#..(..........# #.############..# #.. #..# #.. #..####.### #..@†.†.... #.#####.### ...# ##### There were no monsters in sight! Vanquished Creatures A ball python (D:1) A goblin (D:1) 2 jackals (D:1) A kobold (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 175 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 175 | D:1 | Reached XP level 2. HP: 15/19 MP: 1/5 192 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_loops_ring Action || total ---------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 8 Armour: Robe || 4 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 191 | 191 | 0 | 17 | 142 | 1 | 191.0 | Dungeon | 191 | 191 | 0 | 17 | 142 | 1 | 191.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 191 daAuts