Dungeon Crawl Stone Soup version 0.33-a0-1051-g2fe43ac7d6 (webtiles) character file. Game seed: 12115167387254707702 52 Caterwaul the Conjurer (level 3, 13/24 HPs) Began as a Demonspawn Conjurer on Mar 5, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:15 (1303 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1303, Time: 00:01:15 Health: 13/24 AC: 2 Str: 7 XL: 3 Next: 60% Magic: 1/7 EV: 11 Int: 20 God: Gold: 16 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: wizardry (x1) @: no status effects A: powered by pain 1, demonic touch 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery h - a ring of wizardry (worn) Potions b - a potion of magic d - 2 potions of curing e - a potion of heal wounds {unknown} f - a potion of resistance {unknown} g - a potion of lignification {unknown} i - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.0 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 6% N/A 9% 2 Maxwell's Portable Pile Tloc 3% (3-9)d2 16% 3 Teleport Other Tloc 3% N/A 16% 3 Fulminant Prism Conj/Alch 6% 3d7 21% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Your touch may inflict minor irresistible damage on your foes. Message History The iguana is moderately wounded. A hobgoblin comes into view. A bat comes into view. The magic dart hits the iguana. The iguana is heavily wounded. The magic dart hits the bat. You kill the bat! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (heavily wounded, 81% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. The iguana is severely wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. You hit the iguana but do no damage. You touch the iguana. You kill the iguana! Your Spellcasting skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel energised by your suffering. The hobgoblin hits you. You barely miss the hobgoblin. Your touch misses the hobgoblin. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############ ....).l>...# ####.#####l# #.# #.# #.# #.# #l# #.########### #g# #.....g@....# [.. ###########.# ... #.# ... #.# #.# ##.## #...### #...)^# #...#.# You could see a hobgoblin. Vanquished Creatures An iguana (D:2) A dart slug (D:1) 2 endoplasms A giant cockroach (D:1) 2 goblins 2 hobgoblins A quokka (D:1) 2 bats 3 frilled lizards (D:1) 4 kobolds 4 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 562 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 562 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 992 | D:1 | Learned a level 2 spell: Searing Ray 1298 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1298 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1303 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_shop_tiny_real_fake_doors Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Dagger || 7 Touch || 3 Cast: Magic Dart || 42 Searing Ray || 1 Use: Scroll || 1 Armour: Robe || 9 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1301 | 1281 | 20 | 0 | 1145 | 2 | 650.5 | Dungeon | 1301 | 1281 | 20 | 0 | 1145 | 2 | 650.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1011 daAuts D:2: 290 daAuts