Dungeon Crawl Stone Soup version 0.33-a0-1051-g2fe43ac7d6 (webtiles) character file. Game seed: 165342214185316255 28 Caterwaul the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 6, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:36 (1376 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1376, Time: 00:01:36 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 1/7 EV: 11 Int: 20 God: Gold: 65 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . h - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: foul stench 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons h - a +0 short sword (weapon) Missiles f - 6 curare-tipped darts Armour a - a +0 robe (worn) Scrolls d - a scroll of blinking {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} e - a potion of heal wounds {unknown} g - 3 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You regenerate a little health from kills. Message History A kobold comes into view. It is wielding a +0 short sword. The magic dart hits the kobold. The kobold is heavily wounded. The kobold shouts! The magic dart hits the kobold but does no damage. The kobold is heavily wounded. The magic dart hits the kobold. You kill the kobold! A bat comes into view. The bat moves out of view. Magic restored. Things that are here: a +0 short sword; a +0 robe; a kobold corpse The magic dart hits the bat. The bat is heavily wounded. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stormy altar of Qazlal. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 65 gold pieces (gained 12). An adder comes into view. An adder is nearby! The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. The adder is almost dead. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder is nearby! The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####....#### #### #....).....# #...##.##.#####.# ##................. ...........#####.### ###.###.##.# #####...##.##.#### .................. ####..@#..##.#### ##.##....... #.. ......### ........_..# ###..##.....# #.. #....... #.. #..##... ... There were no monsters in sight! Vanquished Creatures An adder (D:2) A bat (D:2) An endoplasm (D:1) 3 giant cockroaches (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 526 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 526 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/5 577 | D:1 | Learned a level 2 spell: Searing Ray 1363 | D:2 | Found a stormy altar of Qazlal. 1376 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1376 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1376 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, st_stairs_7, chequers_serial_rivers_micro_d D:2: layout_loops_ring, basic_altar, grunt_ministairs_11, chequers_serial_rivers_small_a Action || total ---------------------------++------- Melee: Unarmed || 48 Short sword || 1 Cast: Magic Dart || 43 Armour: Robe || 29 Dodge: Dodged || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1375 | 1362 | 13 | 57 | 1161 | 2 | 687.5 | Dungeon | 1375 | 1362 | 13 | 57 | 1161 | 2 | 687.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1271 daAuts D:2: 103 daAuts