Dungeon Crawl Stone Soup version 0.33-a0-1058-g875e6274b3 (webtiles) character file. Game seed: 10712873200753862590 29 Caterwaul the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 6, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:00 (1472 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1472, Time: 00:01:00 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 2/7 EV: 11 Int: 20 God: Gold: 82 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: hooves 1, ignite blood 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery l - an amulet of guardian spirit Scrolls c - a scroll of revelation {unknown} e - a scroll of identify {unknown} f - a scroll of immolation {unknown} h - a scroll of silence {unknown} i - a scroll of vulnerability {unknown} j - 2 scrolls of amnesia {unknown} k - a scroll of enchant armour {unknown} Potions b - a potion of magic g - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 22% 2 Call Imp Summ 4% N/A 22% 2 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. Your demonic aura sometimes causes spilled blood to erupt in flames. Message History Magic restored. You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (wandering, hasn't noticed you, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is almost dead. The searing ray hits the ribbon worm. You kill the ribbon worm! You stop channelling your searing ray. Magic restored. You see here a ball python skeleton. A ball python comes into view. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka comes into view. You see here a ball python corpse. A quokka is nearby! The magic dart hits the quokka. The quokka is severely wounded. The magic dart hits the quokka. The quokka is almost dead. The magic dart hits the quokka. You kill the quokka! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your blood heats up. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. . #.## #. ... .. ..# #.#.. #.... .... #..##### #..# #.@...###..# #####..##..# ##.##..# #######.##..# ........#..>####### #######...รท<......# #......####..# ##.#.........## ###.....######## There were no monsters in sight! Vanquished Creatures 2 ribbon worms A dart slug (D:1) 2 goblins 4 hobgoblins (D:1) A quokka (D:2) 3 ball pythons 4 bats A kobold (D:1) 4 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 350 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 350 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 745 | D:1 | Learned a level 2 spell: Searing Ray 1472 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1472 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1472 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_b, layout_loops_ring D:2: layout_rooms, chequers_ecumenical_altar_simple Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 34 Searing Ray || 2 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1475 | 1403 | 72 | 188 | 1088 | 2 | 737.5 | Dungeon | 1475 | 1403 | 72 | 188 | 1088 | 2 | 737.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1304 daAuts D:2: 170 daAuts