Dungeon Crawl Stone Soup version 0.33-a0-1060-g22bb8dc075 (webtiles) character file. Game seed: 15754149653027734242 28 Caterwaul the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 7, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:52 (1332 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1332, Time: 00:00:53 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 7/7 EV: 11 Int: 20 God: Gold: 31 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: powered by death 1, sanguine armour 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of fog {unknown} f - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of attraction {unknown} g - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. When seriously injured, your blood forms armour. (AC +0) Message History There is a stone staircase leading down here. Things that are here: a +0 club; a kobold corpse There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. Done exploring. Done exploring. Done exploring. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found an orange potion, a robe and 8 stones. Found a stone staircase leading up and a stone staircase leading down. There is a stone staircase leading up here. Unknown command. g - an orange potion A frilled lizard comes into view. The magic dart hits the frilled lizard. You kill the frilled lizard! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Magic restored. You see here 8 stones. There is a stone staircase leading up here. A ball python comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...## ###....# #......# #......## #.....(.#### #..........# #.......##.######## #.......#....<....# #......<.......@..# #.......#.............. ######......[......#... #.......>.###!# .. #.....#...# ... #.....#.... ... #........... ... #...#..... ..S You could see a ball python (asleep). Vanquished Creatures A gnoll (D:1) A dart slug (D:1) A bat (D:1) A goblin (D:1) A hobgoblin (D:1) 4 jackals (D:1) A kobold (D:1) 4 ball pythons (D:1) 2 frilled lizards 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 443 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 443 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 645 | D:1 | Learned a level 2 spell: Searing Ray 1298 | D:2 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 1298 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 1332 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_corners D:2: layout_rooms, chequers_garden, kennysheep_jessica_study Action || total ---------------------------++------- Melee: Dagger || 18 Cast: Magic Dart || 28 Searing Ray || 1 Armour: Robe || 18 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1331 | 1253 | 78 | 72 | 1087 | 2 | 665.5 | Dungeon | 1331 | 1253 | 78 | 72 | 1087 | 2 | 665.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1290 daAuts D:2: 40 daAuts