Dungeon Crawl Stone Soup version 0.33-a0-1064-gd031bd43ab (webtiles) character file. Game seed: 5652583573791341048 846 Caterwaul the Conjurer (level 7, 0/46 HPs) Began as a Demonspawn Conjurer on Mar 8, 2025. Was an Initiate of Gozag. Slain by a water moccasin (3 damage) ... on level 5 of the Dungeon. The game lasted 00:06:21 (4664 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 4664, Time: 00:06:22 Health: 0/46 AC: 4 Str: 7 XL: 7 Next: 68% Magic: 10/15 EV: 10 Int: 21 God: Gozag Gold: 335 SH: 6 Dex: 7 Spells: 14/17 levels left rFire . . . h - staff of air rCold + . . (no offhand) rNeg + + + a - +0 robe rPois + (no helmet) rElec + o - scarf of the Apothecary {shadows, rElec rC+ rN+++ Dex-4} rCorr . p - +0 pair of gloves SInv . i - +0 pair of boots Will ..... (no amulet) Stlth + t - ring of poison resistance HPRegen 0.27/turn (no ring) MPRegen 0.28/turn %: no passive effects @: gold aura A: antennae 1, large bone plates 2, magic regeneration a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 401 gold pieces. You paid 66 gold pieces to Gozag. Inventory: Armour a - a +0 robe (worn) i - a +0 pair of boots (worn) o - the scarf of the Apothecary (worn) {shadows, rElec rC+ rN+++ Dex-4} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Dex-4: It affects your dexterity (-4). p - a +0 pair of gloves (worn) Magical Staves h - a staff of air (weapon) Jewellery t - a ring of poison resistance (worn) Wands u - a wand of roots (7) Scrolls c - 2 scrolls of teleportation {unknown} d - 3 scrolls of fog {unknown} e - 3 scrolls of poison {unknown} g - 3 scrolls of amnesia {unknown} j - 2 scrolls of brand weapon {unknown} k - a scroll of vulnerability {unknown} m - 3 scrolls of noise {unknown} s - a scroll of revelation {unknown} w - 3 scrolls of enchant weapon {unknown} y - 5 scrolls of identify {unknown} A - a scroll of torment {unknown} Potions b - a potion of magic f - 3 potions of haste {unknown} l - a potion of ambrosia {unknown} n - a potion of invisibility {unknown} q - 3 potions of curing {unknown} r - a potion of moonshine {unknown} v - a potion of brilliance {unknown} x - a potion of resistance {unknown} z - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.9 Spellcasting + Level 7.3 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 42% 2d7 3% 2 Fulminant Prism Conj/Alch 10% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Launch Clockwork Bee Frge 6% N/A 30% 3 Anguish Hex/Necr 3% N/A 69% 4 Cause Fear Hex 3% N/A 69% 4 Eringya's Surprising Cr Summ 6% N/A 69% 4 Enfeeble Hex 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Fedhas Gozag Hepliaklqana Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You are mostly covered in large bone plates. (SH +6) You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The searing ray hits the shadow imp! You kill the shadow imp! (Press . to maintain the ray.) You feel sick. The water moccasin is distracted by your dazzling golden aura. The searing ray misses the water moccasin. You feel sick. The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin is no longer distracted by gold. The water moccasin hisses angrily. You feel sick. The water moccasin bites you. The searing ray hits the water moccasin! The water moccasin is almost dead. You finish channelling your searing ray. You feel sick. You block the water moccasin's attack. The water moccasin bites you but does no damage. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 68% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel sick. You are no longer poisoned. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... Your body crumbles into a pile of gold. ........###.........# ###.######..........# .#.......#..######..# .###.#.#.#..#.......# .# #.#.#.#..#.#####.# .###.#.#.#..#.###.#.# .....#.#.#........#.####### ...###.#.#..#.###.#..).$..# ..........<.....@S$.).>[..# ....####.#..#.....#.......### #...# #.##########...)..[).# #...####.#................#)# #......#.#.#########.....)#.##### #........#.(..............#.).).. ##.....#.###########......###.### #§♣♣..##♣♣.♣####♣♣ ♣##..♣## #.##. §§§§♣...♣♣♣..##..♣♣♣♣....♣###.##. You could see a water moccasin. Vanquished Creatures An ice beast (D:5) An ogre (D:4) A scorpion (D:5) A marrowcuda (D:5) A bombardier beetle (D:5) 2 hounds (D:5) 3 orc priests A gnoll bouda (D:4) An iguana (D:5) 2 orc wizards 8 adders 5 gnolls 4 river rats (D:5) 2 shadow imps 2 ufetubi A dart slug (D:2) 2 ribbon worms 14 orcs 6 endoplasms A giant cockroach (D:1) 8 goblins 6 hobgoblins 5 jackals (D:4) A quokka (D:5) 6 ball pythons 3 bats 4 frilled lizards 6 kobolds 5 rats 103 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 277 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 277 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 759 | D:2 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 759 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 798 | D:2 | Found a faded altar of an unknown god. 974 | D:2 | Identified the scarf of the Apothecary {shadows, rElec rC+ | rN+++ Dex-4} 1460 | D:2 | Learned a level 2 spell: Searing Ray 1759 | D:3 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1759 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/8 1860 | D:3 | Reached skill level 5 in Conjurations 2012 | D:3 | Reached XP level 5. HP: 35/35 MP: 7/10 2846 | D:4 | Noticed an ogre 2850 | D:4 | Killed an ogre 2851 | D:4 | Reached skill level 6 in Conjurations 2851 | D:4 | Reached XP level 6. HP: 25/41 MP: 7/12 3105 | D:4 | Found a sparkling altar of Nemelex Xobeh. 3105 | D:4 | Noticed a yak 3106 | D:4 | Found a transporter. 3114 | D:4 | Identified the +7 plate armour "Yroc" {-Tele rC- rN+++ | Dex+7} 3171 | D:5 | Entered Level 5 of the Dungeon 3311 | D:5 | Found a staircase to the Ecumenical Temple. 3315 | Temple | Entered the Ecumenical Temple 3320 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 3512 | D:5 | Reached skill level 5 in Spellcasting 3564 | D:5 | Gained mutation: You are mostly covered in large bone | plates. (SH +6) [demonic ancestry] 3564 | D:5 | Reached XP level 7. HP: 24/46 MP: 6/14 3780 | D:5 | Reached skill level 7 in Conjurations 4664 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic, minmay_tripent D:2: layout_basic, dreamdust_ecumenical_altar_grove, nicolae_concentric_dashed_squares_mild D:3: layout_loops_ring, serial_forest, infiniplex_forest_lined_room_3, infiniplex_forest_clump_curved, infiniplex_forest_lined_ring, infiniplex_forest_clump_curved D:4: layout_rooms, grunt_nemelex_the_gamble D:5: wad_woods_tower, layout_basic, old_standard_altar, minmay_temple_entry_trees D:6: layout_rooms, kennysheep_mini, tgw_kikubaaqudgha, uniq_eustachio, uniq_duvessa Temple: minmay_freezing_vapour_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 5 | 5.9 Conjurations | 5 6 7 | 7.3 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 3 | | || 3 Unarmed | 1 | | || 1 Staff | 15 | 18 | || 33 Cast: Magic Dart | 71 | 95 | 68 || 234 Searing Ray | 1 | 12 | 9 || 22 Armour: Robe | 14 | 32 | 25 || 71 Dodge: Dodged | 10 | 26 | 22 || 58 Block: Other | 1 | 6 | 11 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4674 | 4521 | 153 | 301 | 3472 | 7 | 667.7 | Dungeon | 4663 | 4516 | 147 | 301 | 3472 | 6 | 777.2 | Temple | 10 | 5 | 5 | 0 | 0 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1409 daAuts D:3: 1081 daAuts D:2: 753 daAuts D:1: 702 daAuts D:4: 702 daAuts D:6: 14 daAuts Temple: 10 daAuts