Dungeon Crawl Stone Soup version 0.33-a0-1066-gd3ab83ea69 (webtiles) character file. Game seed: 10628654611451112007 183 Caterwaul the Conjurer (level 5, 17/35 HPs) Began as a Demonspawn Conjurer on Mar 9, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:02:41 (2656 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 2656, Time: 00:02:42 Health: 17/35 AC: 10 Str: 11 XL: 5 Next: 35% Magic: 3/10 EV: 11 Int: 17 God: Gold: 87 SH: 0 Dex: 15 Spells: 8/11 levels left rFire x . . m - +8 short sword of Moderation {speed, rF- Str+4 Int-3 Dex+3} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . j - +1 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ h - +4 ring of protection HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: hooves 1, thin metallic scales 1, powered by pain 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons m - the +8 short sword of Moderation (weapon) {speed, rF- Str+4 Int-3 Dex+3} (You found it on level 3 of the Dungeon) rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Armour a - a +0 robe (worn) j - a +1 pair of gloves (worn) Jewellery h - a +4 ring of protection (worn) l - a +4 ring of protection Scrolls c - 2 scrolls of butterflies {unknown} d - a scroll of teleportation {unknown} e - a scroll of poison {unknown} f - a scroll of identify {unknown} i - a scroll of fog {unknown} Potions b - a potion of magic g - a potion of heal wounds {unknown} k - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.9 Spellcasting + Level 5.5 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 24% 2d6 8% 2 Poisonous Vapours Alch/Air 12% 1d2 16% 1 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Olgreb's Toxic Radiance Alch 3% N/A 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ! Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You have large cloven feet. You are partially covered in thin metallic scales. (AC +2) You sometimes gain a little power by taking damage. Message History You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. The searing ray hits the water moccasin! The water moccasin is severely wounded. You feel very sick. The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin barely misses you. The searing ray misses the water moccasin. You finish channelling your searing ray. You feel sick. The water moccasin bites you but does no damage. The water moccasin closely misses you. You barely miss the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin closely misses you. You hit the water moccasin. Your kick misses the water moccasin. The water moccasin is almost dead. You feel sick. You barely miss the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin completely misses you. You puncture the water moccasin! You kill the water moccasin! You feel sick. You have reached level 5! Your demonic ancestry asserts itself... You feel energised by your suffering. You start resting. You feel sick. x4 You are no longer poisoned. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. +....... #.# #.....รท. #.# #..####. #.# ##..#..#. #.# +...'.[#. #.# #...####. . #.####........ ....#######............. .....=.@.....########### .##.########## ##### #.... #.### #.### ###.... ........### #######.##. #.... There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) 3 adders 3 dart slugs (D:1) An orc (D:3) 6 ball pythons 3 endoplasms 3 giant cockroaches 3 goblins 2 hobgoblins 6 jackals 5 kobolds A quokka (D:1) 2 bats 5 frilled lizards 9 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 190 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 190 | D:1 | Reached XP level 2. HP: 11/19 MP: 0/5 308 | D:1 | Learned a level 2 spell: Searing Ray 984 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 984 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/7 1142 | D:1 | Found Tuanig's Distillery. 1190 | D:1 | Found a faded altar of an unknown god. 1954 | D:2 | Found a runed translucent door. 1955 | D:2 | Noticed Crazy Yiuf 2336 | D:3 | Reached XP level 4. HP: 30/30 MP: 5/8 2492 | D:3 | Reached skill level 5 in Conjurations 2599 | D:3 | Identified the +8 short sword of Moderation {speed, rF- | Str+4 Int-3 Dex+3} 2640 | D:3 | Noticed a water moccasin 2651 | D:3 | Killed a water moccasin 2652 | D:3 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 2652 | D:3 | Reached XP level 5. HP: 20/35 MP: 2/10 2656 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_loops_corners, serial_shops, nicolae_shop_just_a_little_nook, hellmonk_ecumenical_altar_zigzags, chequers_serial_rivers_room_b, minmay_misc_feat_five D:2: layout_rooms, uniq_crazy_yiuf_cottage D:3: corexii_shack_village, layout_loops_ring Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.9 Conjurations | 5 | 5.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Punch | 1 | || 1 Short sword | | 8 || 8 Kick | | 1 || 1 Cast: Magic Dart | 83 | 10 || 93 Searing Ray | | 1 || 1 Armour: Robe | 9 | 4 || 13 Dodge: Dodged | 6 | 6 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2655 | 2579 | 76 | 85 | 2268 | 3 | 885.0 | Dungeon | 2655 | 2579 | 76 | 85 | 2268 | 3 | 885.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1460 daAuts D:2: 785 daAuts D:3: 409 daAuts