Dungeon Crawl Stone Soup version 0.33-a0-1069-g13e890bdef (webtiles) character file. Game seed: 5945049635640033583 31 Caterwaul the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 10, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:14 (595 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 595, Time: 00:01:14 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 7% Magic: 1/7 EV: 11 Int: 20 God: Gold: 55 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: demonic guardian 1, magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Scrolls e - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of might {unknown} g - a potion of moonshine {unknown} h - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You regenerate magic rapidly. Message History You drop a +1 long sword of holy wrath. As you open the door, it creaks loudly! You start putting on your armour. You continue putting on your +0 pair of gloves. x5 You finish putting on your +0 pair of gloves. There is an open door here. You open the door. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is almost dead. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll completely misses you. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll closely misses you. You hit the gnoll. You kill the gnoll! Your magical contamination has completely faded away. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### #.......# #.......# #.......# . ##.......# ... #........##....# #.......@)...... >. #####........##..... #.#### ##.....#............. ....... #......'....#####..## #.###.# ##.....####.######.#####.#$#.. #......##.............##.###.. ####.....................##...... #....รท........................... ##.......................#....... There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 256 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 256 | D:1 | Reached XP level 2. HP: 10/19 MP: 0/5 509 | D:1 | Learned a level 2 spell: Searing Ray 595 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 595 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/7 595 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic, kennysheep_minor_cross, item_on_display_a_b Action || total ---------------------------++------- Melee: Dagger || 25 Unarmed || 7 Cast: Magic Dart || 36 Searing Ray || 1 Armour: Robe || 26 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 593 | 593 | 0 | 105 | 295 | 1 | 593.0 | Dungeon | 593 | 593 | 0 | 105 | 295 | 1 | 593.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 593 daAuts