Dungeon Crawl Stone Soup version 0.33-a0-1086-g610cef96e5 (webtiles) character file. Game seed: 3470272361153557632 9 Caterwaul the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 14, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (312 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 312, Time: 00:00:21 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 0/5 EV: 11 Int: 18 God: Gold: 16 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles c - a throwing net Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +0) Message History You open the door. There is an open door here. You open the door. There is an open door here. A quokka and a rat come into view. The magic dart hits the quokka. You kill the quokka! The magic dart hits the rat. The rat is severely wounded. The rat squeaks loudly. A goblin comes into view. It is wielding a +0 dagger. d - a scroll labelled UNTOYDI GEMUDD You open the door. The magic dart hits the rat. You kill the rat! There is an open door here. As you close the door, it creaks loudly! You start resting. Magic restored. You open the door. There is an open door here. You see here a rat corpse. The goblin shouts! The magic dart hits the goblin. The goblin is severely wounded. The magic dart hits the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse e - a +0 dagger (weapon) You now have 16 gold pieces. A quokka comes into view. The magic dart hits the quokka but does no damage. The magic dart hits the quokka but does no damage. The magic dart hits the quokka. You kill the quokka! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .'....# ##....# ###'### .>#.# ## ..#.# #. ..#.# #.## # #.#.#######..# ####.# #.#..........# #.†..# .............# #@# #.#####.####.# #.# .....##....#.# #.# ##.#.....†...# #.# ##†#######.#####.# .................# ##'#######.#.##### #....##........# #....#####.#.#.# There were no monsters in sight! Vanquished Creatures A bat (D:1) An endoplasm (D:1) A goblin (D:1) 2 quokkas (D:1) A ball python (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 312 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 312 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 312 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_1, layout_basic, minmay_pentomino_p4 Action || total ---------------------------++------- Cast: Magic Dart || 15 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 311 | 311 | 0 | 20 | 251 | 1 | 311.0 | Dungeon | 311 | 311 | 0 | 20 | 251 | 1 | 311.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 311 daAuts