Dungeon Crawl Stone Soup version 0.33-a0-1086-g610cef96e5 (webtiles) character file. Game seed: 2646847183584702949 2202 Caterwaul the Destroyer (level 9, 0/65 HPs) Began as a Demonspawn Conjurer on Mar 14, 2025. Shot with an arrow by a centaur (1 damage) ... on level 7 of the Dungeon. The game lasted 00:06:46 (7298 turns). Caterwaul the Destroyer (Demonspawn Conjurer) Turns: 7298, Time: 00:06:47 Health: 0/65 AC: 8 Str: 10 XL: 9 Next: 12% Magic: 22/26 EV: 11 Int: 20 God: Gold: 397 SH: 0 Dex: 12 Spells: 11/22 levels left rFire . . . p - +3 quarterstaff (chaos) rCold . . . [offhand occupied] rNeg . . . f - +2 robe {Will+} rPois . (no helmet) rElec . o - +0 cloak rCorr . x - +0 pair of gloves "Gejile Diru" {MP+6} SInv . u - +0 pair of boots Will +++.. (no amulet) Stlth ++ k - ring of willpower HPRegen 0.30/turn v - ring of willpower MPRegen 0.20/turn %: no passive effects @: no status effects A: horns 2, foul stench 1, powered by death 1, sharp scales 1 a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 397 gold pieces. Inventory: Hand Weapons p - a +3 quarterstaff of chaos (weapon) Missiles g - 2 throwing nets Armour f - a +2 robe of willpower (worn) n - a +2 scale mail of fire resistance o - a +0 cloak (worn) u - a +0 pair of boots (worn) x - the +0 pair of gloves "Gejile Diru" (worn) {MP+6} (You found it on level 5 of the Dungeon) MP+6: It affects your magic capacity (+6). y - a scarf of harm Jewellery j - a ring of ice k - a ring of willpower (worn) v - a ring of willpower (worn) Wands B - a wand of roots (11) Scrolls c - a scroll of fog d - 2 scrolls of revelation e - a scroll of amnesia h - 2 scrolls of blinking {unknown} m - a scroll of enchant weapon {unknown} q - a scroll of fear {unknown} r - a scroll of teleportation {unknown} z - a scroll of acquirement {unknown} A - a scroll of silence C - a scroll of immolation {unknown} Potions a - a potion of berserk rage b - 3 potions of magic i - a potion of mutation {unknown} l - 3 potions of might s - 2 potions of attraction {unknown} t - a potion of lignification {unknown} w - a potion of curing {unknown} Skills: + Level 3.9 Fighting + Level 4.0 Staves - Level 1.7 Dodging - Level 1.7 Stealth + Level 7.4 Spellcasting - Level 8.0 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Xom Shops: D:3 [ Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You may rarely emit foul miasma when damaged in melee. You regenerate a little health from kills. You are partially covered in razor-sharp scales. (AC +1, Slay +1) Message History You kill the scorpion! You feel very sick. Your Staves skill increases to level 4! * * * LOW HITPOINT WARNING * * * You feel very sick. You see here a scorpion corpse. You feel very sick. You feel very sick. You start resting. You feel sick. x8 You are no longer poisoned. You start resting. Magic restored. You start resting. You hear the slow hiss of a distant avalanche of sand. You start resting. A centaur comes into view. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * A water moccasin comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 17% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Unknown command. The centaur shoots an arrow. The arrow hits you. You die... ######### #.......# #..†....# #######.......#### ........<........# ..............^..######### .........................# ..........@..............# ................†........# .........................# .............c...........# .............*...#######.# ..........S.........>..># .....#####'###########.# #### .. #.# #.# You could see a water moccasin, a centaur (ally target) and a friendly fulminant prism. Vanquished Creatures Grinder (D:3) Sigmund (D:3) 2 water moccasins 2 black bears (D:4) An ice beast (D:6) 2 ogres A centaur (D:4) A kobold brigand (D:6) 3 scorpions A marrowcuda (D:5) 3 hounds A jelly (D:5) An orc priest (D:3) 2 bombardier beetles Crazy Yiuf (D:3) 3 iguanas Terence (D:3) A sleepcap (D:5) Natasha (thrice) (D:3) An orc wizard (D:5) 15 gnolls 10 adders A shadow imp (D:4) 3 white imps 2 ufetubi (D:5) 2 dart slugs A ribbon worm (D:3) 7 orcs 7 ball pythons 5 bats 6 endoplasms A giant cockroach (D:3) 6 goblins 8 hobgoblins 2 quokkas A frilled lizard (D:2) 12 kobolds 6 rats 127 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 240 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 240 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 475 | D:1 | Learned a level 2 spell: Searing Ray 907 | D:2 | Gained mutation: You have a pair of horns on your head. | [demonic ancestry] 907 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 1203 | D:2 | Found a faded altar of an unknown god. 2058 | D:3 | Reached skill level 5 in Conjurations 2058 | D:3 | Reached XP level 4. HP: 30/30 MP: 3/9 2283 | D:3 | Noticed Sigmund 2296 | D:3 | Killed Sigmund 2297 | D:3 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 2297 | D:3 | Reached XP level 5. HP: 24/35 MP: 0/11 2297 | D:3 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 2297 | D:3 | Reached XP level 6. HP: 28/41 MP: 0/12 2457 | D:3 | Reached skill level 6 in Conjurations 2481 | D:3 | Noticed Natasha 2492 | D:3 | Killed Natasha 2640 | D:3 | Noticed Terence 2647 | D:3 | Killed Terence 2730 | D:3 | Noticed Grinder 2735 | D:3 | Killed Grinder 2736 | D:3 | Reached skill level 5 in Spellcasting 2736 | D:3 | Reached XP level 7. HP: 46/46 MP: 5/14 2811 | D:3 | Found a runed translucent door. 2812 | D:3 | Noticed Crazy Yiuf 2818 | D:3 | Killed Crazy Yiuf 3062 | D:3 | Reached skill level 7 in Conjurations 3164 | D:3 | Found Tukhochu's Armour Shop. 3332 | D:3 | Noticed Natasha 3337 | D:3 | Killed Natasha 3340 | D:3 | Noticed Natasha 3344 | D:3 | Killed Natasha 4065 | D:4 | Learned a level 4 spell: Fulminant Prism 4070 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4083 | D:4 | Found a shimmering altar of Xom. 4272 | D:4 | Reached skill level 1 in Staves 4272 | D:4 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 4272 | D:4 | Reached XP level 8. HP: 25/52 MP: 11/17 4985 | D:5 | Entered Level 5 of the Dungeon 4989 | D:5 | Reached skill level 1 in Fighting 5077 | D:5 | Reached skill level 8 in Conjurations 5192 | D:5 | Identified the +0 pair of gloves "Gejile Diru" {MP+6} 7130 | D:7 | Reached XP level 9. HP: 64/64 MP: 19/19 7296 | D:7 | HP: 2/65 [centaur/arrow (3)] 7298 | D:7 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_rooms D:2: layout_loops_ring, shapermc_ecumenical_altar_totnotflames D:3: layout_loops_ring, serial_shops, shop, minmay_close_crescents, uniq_natasha, uniq_terence, uniq_crazy_yiuf_cottage, uniq_sigmund, uniq_grinder D:4: nicolae_cairo_tiling_large, layout_loops_corners, overflow_temple_1_default D:5: layout_rooms D:6: layout_layer_cave D:7: layout_basic, nicolae_overflow_hidden_temple, minmay_temple_entry_purple_smoke, serial_shops, nicolae_shop_relaxation, chequers_ossuary_entry_cave, minmay_misc_feat_five Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 3 4 5 6 7 | 7.4 Conjurations | 5 6 7 8 | 8.0 Staves | 1 3 4 | 4.0 Fighting | 3 | 3.9 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 5 | | || 5 Punch | 1 | | || 1 Dagger | 1 | 49 | || 50 Headbutt | | 3 | 21 || 24 Quarterstaff | | | 95 || 95 Cast: Magic Dart | 68 | 21 | 51 || 140 Searing Ray | 1 | 9 | 23 || 33 Iskenderun's Myst | | | 1 || 1 Fulminant Prism | | | 1 || 1 Use: Scroll | | | 7 || 7 Stab: Sleeping | 1 | | 4 || 5 Distracted | | | 1 || 1 Confused | | | 1 || 1 Armour: Robe | 10 | 42 | 110 || 162 Dodge: Dodged | 7 | 51 | 89 || 147 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7308 | 7165 | 143 | 441 | 5881 | 7 | 1044.0 | Dungeon | 7308 | 7165 | 143 | 441 | 5881 | 7 | 1044.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1623 daAuts D:6: 1358 daAuts D:4: 1356 daAuts D:2: 1146 daAuts D:1: 862 daAuts D:5: 739 daAuts D:7: 220 daAuts