Dungeon Crawl Stone Soup version 0.33-a0-1095-gb58ee74901 (webtiles) character file. Game seed: 7455804453141933559 57 Caterwaul the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 16, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:12 (1676 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1676, Time: 00:01:13 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 73% Magic: 6/7 EV: 11 Int: 20 God: Gold: 78 SH: 0 Dex: 11 Spells: 7/8 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . i - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour e - a +0 pair of boots (worn) i - a +0 robe (worn) Scrolls h - a scroll of summoning {unknown} j - 2 scrolls of identify {unknown} k - a scroll of vulnerability {unknown} Potions a - a potion of attraction {unknown} b - a potion of magic c - a potion of berserk rage {unknown} d - a potion of haste {unknown} g - 2 potions of mutation {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth + Level 3.0 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You sometimes gain a little power by taking damage. Message History Unknown command. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jelly (100% to hit) The magic dart hits the jelly. The jelly is lightly wounded. The jelly hits you but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jelly (lightly wounded, 100% to hit) The magic dart hits the jelly. The jelly is heavily wounded. The jelly hits you. You are splashed with acid! Ouch! That really hurt! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jelly (heavily wounded, 100% to hit) The magic dart hits the jelly. The jelly is severely wounded. The jelly closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jelly (severely wounded, 100% to hit) The magic dart hits the jelly. The jelly is almost dead. The jelly hits you but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jelly (almost dead, 100% to hit) The magic dart hits the jelly. You kill the jelly! Your Spellcasting skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel energised by your suffering. You start resting. HP restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### #.#+### ........# #.....# #######.# #.# #..)..# <.....#.# #.# #.....# ..###.#.# #.# #.....# ....#.#.# #.# #.....# ....#.#.# #.#####.....# ....#.#.# #.#@........# ......#.# ###.######....# .....##.# #.......J...### ......#.# #.#.............. .###..#.# #.######.######## .# #..#.# #.# ..# .# #..#.####.# #.## .###..#.#....# .. ......#.'....# #>. There were no monsters in sight! Vanquished Creatures A jelly (D:2) An adder (D:2) 4 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins A quokka (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 538 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 538 | D:1 | Reached XP level 2. HP: 8/19 MP: 0/5 1617 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1617 | D:2 | Reached XP level 3. HP: 10/24 MP: 0/7 1676 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Spellcasting | 3 | 3.0 Dodging | | 1.7 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 9 Dagger || 5 Cast: Magic Dart || 44 Armour: Robe || 16 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1674 | 1655 | 19 | 140 | 1333 | 2 | 837.0 | Dungeon | 1674 | 1655 | 19 | 140 | 1333 | 2 | 837.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1293 daAuts D:2: 381 daAuts