Dungeon Crawl Stone Soup version 0.33-a0-1113-g0534b38e66 (webtiles) character file. Game seed: 18283854899079015756 137 Caterwaul the Conjurer (level 5, 35/35 HPs) Began as a Demonspawn Conjurer on Mar 20, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:02:53 (2740 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 2740, Time: 00:02:53 Health: 35/35 AC: 5 Str: 7 XL: 5 Next: 0% Magic: 2/10 EV: 11 Int: 21 God: Gold: 165 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . j - +0 robe "Noroa" {Will+ Dex+2} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . k - +0 pair of boots Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: thin metallic scales 1, foul stench 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 165 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour j - the +0 robe "Noroa" (worn) {Will+ Dex+2} (You found it on level 2 of the Dungeon) Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). k - a +0 pair of boots (worn) Wands l - a wand of light (8) Scrolls c - 3 scrolls of identify {unknown} f - a scroll of vulnerability {unknown} g - a scroll of teleportation {unknown} m - a scroll of revelation {unknown} Potions a - a potion of curing {unknown} b - 2 potions of magic d - a potion of moonshine {unknown} h - a potion of haste {unknown} i - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth + Level 3.6 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 3% N/A 19% 2 Brom's Barrelling Bould Conj/Erth 14% 2d5 38% 4 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Ignite Poison Fire/Alch 3% N/A 77% 4 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 98% 5 Bombard Conj/Erth 7% 9d2 100% 6 Hellfire Mortar Fire/Erth/Frge 1% 4d5 100% 7 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in thin metallic scales. (AC +2) You may rarely emit foul miasma when damaged in melee. Message History You see here a +0 club. A jackal comes into view. The magic dart hits the jackal. The jackal is severely wounded. The jackal barks! You hear a loud squeak. A kobold comes into view. It is wielding a +2 whip of venom. You hear a bark! The magic dart hits the jackal but does no damage. The jackal is severely wounded. The magic dart hits the jackal. You kill the jackal! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jackal comes into view. The magic dart hits the jackal! You kill the jackal! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. The rat moves out of view. A jackal comes into view. x2 The rat squeaks loudly. The jackal barks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (79% to hit) You focus your ray upon the rat. The searing ray hits the rat! You kill the rat! The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The searing ray hits the jackal! You kill the jackal! You have reached level 5! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. You start resting. You stop channelling your searing ray. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..# #.....# ######....# ### #####.# ###### #<....# ####### ♣♣♣♣ ♣♣♣♣♣♣ ...♣♣♣♣♣♣♣....♣♣♣♣♣♣♣..♣ ♣♣....♣♣...♣♣...@)†...÷♣ ♣♣♣♣...♣♣♣♣♣♣♣♣♣♣♣...♣♣ ♣♣♣♣♣ .♣ There were no monsters in sight! Vanquished Creatures 4 gnolls 3 adders (D:2) A ribbon worm (D:2) 9 endoplasms 3 goblins 5 hobgoblins 9 jackals 4 kobolds 3 quokkas (D:1) 4 ball pythons 7 bats 4 frilled lizards 9 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 248 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 248 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 748 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/6 1054 | D:1 | Learned a level 2 spell: Searing Ray 1580 | D:2 | Identified the +0 robe "Noroa" {Will+ Dex+2} 1717 | D:2 | Reached XP level 4. HP: 27/30 MP: 0/8 1978 | D:2 | Found a faded altar of an unknown god. 2159 | D:3 | Reached skill level 5 in Conjurations 2739 | D:3 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 2739 | D:3 | Reached XP level 5. HP: 35/35 MP: 2/10 2740 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic, chequers_serial_rivers_small_a D:2: layout_basic, angelslayer_ecumenical_altar_muddy D:3: kb_forest_paths, layout_basic, minmay_misc_feat_diagonals Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Spellcasting | 3 | 3.6 Conjurations | 5 | 5.2 Dodging | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 15 | 12 || 27 Cast: Magic Dart | 83 | 33 || 116 Searing Ray | 2 | 4 || 6 Armour: Robe | 15 | 13 || 28 Dodge: Dodged | 18 | 7 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2739 | 2665 | 74 | 90 | 2161 | 3 | 913.0 | Dungeon | 2739 | 2665 | 74 | 90 | 2161 | 3 | 913.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1107 daAuts D:1: 1045 daAuts D:3: 586 daAuts