Dungeon Crawl Stone Soup version 0.33-a0-1114-g7ce8407eea (webtiles) character file. Game seed: 17259996485920109336 32 Caterwaul the Conjurer (level 3, 22/24 HPs) Began as a Demonspawn Conjurer on Mar 20, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:00 (1050 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1050, Time: 00:01:00 Health: 22/24 AC: 2 Str: 7 XL: 3 Next: 10% Magic: 2/7 EV: 11 Int: 20 God: Gold: 62 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . e - +0 rapier rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons e - a +0 rapier (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of protection from cold (worn) Scrolls d - 2 scrolls of identify {unknown} h - a scroll of poison {unknown} Potions b - a potion of magic f - a potion of resistance {unknown} g - a potion of heal wounds {unknown} i - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 4% N/A 22% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 41% 3 Teleport Other Tloc 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Spells you cast may paralyse adjacent enemies. Message History A goblin is nearby! The magic dart hits the goblin. The goblin is heavily wounded. The goblin shouts! The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You see here a +0 dagger. Found a stone staircase leading down. Found an escape hatch in the floor. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a whip. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. The magic dart hits the adder. The adder is moderately wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. An adder is nearby! An adder is nearby! The magic dart hits the adder. The adder is severely wounded. The adder barely misses you. The adder bites you. The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### #.### #........ ......##########........ .......@................ .......#########........ ......# ######### ...... ..... ..... .... .... There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 5 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins A hobgoblin (D:1) 2 quokkas (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 266 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 266 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 380 | D:1 | Learned a level 2 spell: Searing Ray 1050 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1050 | D:2 | Reached XP level 3. HP: 22/24 MP: 2/7 1050 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_rooms, hangedman_abyss_or_decor_stabs, chequers_serial_rivers_large_a D:2: layout_basic, uniq_crazy_yiuf_cottage Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.7 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 41 Armour: Robe || 7 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1058 | 1041 | 17 | 33 | 904 | 2 | 529.0 | Dungeon | 1058 | 1041 | 17 | 33 | 904 | 2 | 529.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 945 daAuts D:2: 113 daAuts