Dungeon Crawl Stone Soup version 0.33-a0-1169-gcefcf6c28b (webtiles) character file. Game seed: 9432395264052574273 74 Caterwaul the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 30, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:41 (1390 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1390, Time: 00:01:41 Health: 30/30 AC: 4 Str: 7 XL: 4 Next: 10% Magic: 2/8 EV: 11 Int: 21 God: Gold: 32 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: slimy green scales 1, foul stench 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of teleportation {unknown} f - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in slimy green scales. (AC +2) You may rarely emit foul miasma when damaged in melee. Message History (Press . to maintain the ray.) The gnoll misses you. The ball python bites you but does no damage. The ball python misses you. The searing ray hits the gnoll! You kill the gnoll! The ball python misses you. The ball python barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (81% to hit) You focus your ray upon the ball python. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. HP restored. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. The magic dart hits the gnoll but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! You kill the gnoll! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ............... ............#....#.# #...# #.....g.....# #...# #####S####### ##...## #.# ##.....## #.####### ##.......## #.......# #.........#####S.####.# #.....@.....#.g...#.#.# #.........#.#......#... ##....)..##.#g....###.# ##.....###.#......#..# ..........#.g.).......# ####........####.###### #...##.#.####.# ##.###......#.# #. ###.##.#.# There were no monsters in sight! Vanquished Creatures 3 gnolls An adder (D:2) 4 bats (D:1) 7 endoplasms 2 giant cockroaches 2 goblins (D:1) 4 hobgoblins (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 183 | D:1 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 183 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 313 | D:1 | Learned a level 2 spell: Searing Ray 695 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/7 1240 | D:2 | Upgraded the game from 0.33-a0-1153-g804bde4694 to | 0.33-a0-1169-gcefcf6c28b 1390 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1390 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/8 1390 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic, minmay_tall_x D:2: layout_loops_cross, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Spellcasting | 3 | 3.1 Dodging | | 1.7 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 11 | || 11 Cast: Magic Dart | 72 | || 72 Searing Ray | 4 | || 4 Armour: Robe | 14 | || 14 Dodge: Dodged | 18 | || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1391 | 1383 | 8 | 256 | 930 | 2 | 695.5 | Dungeon | 1391 | 1383 | 8 | 256 | 930 | 2 | 695.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1204 daAuts D:2: 186 daAuts