Dungeon Crawl Stone Soup version 0.33-a0-1169-gcefcf6c28b (webtiles) character file. Game seed: 15036548757129263783 522 Caterwaul the Conjurer (level 7, 34/47 HPs) Began as a Demonspawn Conjurer on Mar 30, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:04:29 (4438 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 4438, Time: 00:04:29 Health: 34/47 AC: 3 Str: 7 XL: 7 Next: 1% Magic: 14/14 EV: 11 Int: 21 God: Gold: 174 SH: 4 Dex: 11 Spells: 5/16 levels left rFire . . . i - +1 dagger (freeze) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of poison resistance HPRegen 0.27/turn f - ring of flight MPRegen 0.14/turn %: no passive effects @: flying A: rugged brown scales 1, powered by death 1, condensation shield a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 174 gold pieces. Inventory: Hand Weapons d - a +0 whip of electrocution i - a +1 dagger of freezing (weapon) n - a +0 dagger of venom Missiles m - 3 curare-tipped darts Armour a - a +0 robe (worn) Jewellery c - a ring of poison resistance (worn) f - a ring of flight (worn) h - a +6 ring of dexterity Wands l - a wand of mindburst (6) Scrolls e - 2 scrolls of poison {unknown} g - 3 scrolls of identify {unknown} j - a scroll of fog {unknown} k - a scroll of silence {unknown} q - a scroll of revelation {unknown} s - a scroll of butterflies {unknown} t - 2 scrolls of vulnerability {unknown} u - a scroll of teleportation {unknown} v - a scroll of enchant weapon {unknown} Potions b - a potion of magic o - a potion of mutation {unknown} p - a potion of might {unknown} r - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth + Level 5.1 Spellcasting + Level 6.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 5% N/A 32% 3 Summon Seismosaurus Egg Summ/Erth 5% N/A 71% 4 Summon Mana Viper Hex/Summ 5% N/A 96% 5 Monstrous Menagerie Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:4 : Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) You regenerate a little health from kills. A meltable shield of frost defends you. (SH +4) Message History (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is moderately wounded. The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin closely misses you. The searing ray hits the water moccasin but does no damage. The water moccasin is severely wounded. You finish channelling your searing ray. The water moccasin completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) The water moccasin bites you! You are poisoned. The water moccasin poisons you! The water moccasin bites you. Your magical contamination has completely faded away. The searing ray misses the water moccasin. You feel very sick. The water moccasin barely misses you. The searing ray hits the water moccasin. You kill the water moccasin! You feel very sick. Your Spellcasting skill increases to level 5! You have reached level 7! Your demonic ancestry asserts itself... Frost condenses into a shield before you. You start resting. You stop channelling your searing ray. You feel very sick. You start resting. You feel sick. x7 You are no longer poisoned. You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #####...... .........# #.......... ...##...##. .......... ##.##...... .......... ##......... ......:.. #..######## ......... ...# #####!....... ...# ##...#.†.#.... ..## ##..#.#@....... ..# ##..##)#........ ..# ####..###†......... .## ##....## #)....>.... .# ##....## ............ .###....## #.#.........# .......## ...#........## ......## ..# #.......## .....## .## ..#...### There were no monsters in sight! Vanquished Creatures A water moccasin (D:4) A howler monkey (D:4) 2 bombardier beetles A hound (D:4) A jelly (D:2) An orc priest (D:3) A sleepcap (D:4) 2 orc wizards (D:3) 6 adders A dart slug (D:3) 8 orcs 6 ball pythons 6 endoplasms A giant cockroach (D:1) 10 goblins 9 hobgoblins 5 jackals 4 quokkas 6 bats 4 frilled lizards 5 kobolds 8 rats A spectral kobold (D:1) 90 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 22 | D:1 | Found a faded altar of an unknown god. 307 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 307 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1327 | D:2 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 1327 | D:2 | Reached XP level 3. HP: 19/24 MP: 4/6 1352 | D:2 | Learned a level 2 spell: Searing Ray 1433 | D:2 | Found a runed translucent door. 1434 | D:2 | Noticed Crazy Yiuf 2169 | D:2 | Reached skill level 5 in Conjurations 2169 | D:2 | Reached XP level 4. HP: 30/30 MP: 0/8 2845 | D:3 | Reached XP level 5. HP: 36/36 MP: 1/10 3805 | D:4 | Reached XP level 6. HP: 38/42 MP: 1/12 4139 | D:4 | Found Nutuus's Self-Published Books. 4221 | D:4 | Reached skill level 6 in Conjurations 4338 | D:4 | Noticed a water moccasin 4345 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4350 | D:4 | Learned a level 4 spell: Fulminant Prism 4359 | D:4 | Killed a water moccasin 4360 | D:4 | Reached skill level 5 in Spellcasting 4360 | D:4 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 4360 | D:4 | Reached XP level 7. HP: 25/47 MP: 3/14 4438 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_loops_corners, dreamdust_ecumenical_altar_drowned_temple D:2: layout_basic, nrook_uturn, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, kennysheep_generic_room_16 D:4: layout_cave_pods, nicolae_custom_books, minmay_manual_mandibuliform Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.0 Spellcasting | 3 4 5 | 5.1 Conjurations | 5 6 | 6.5 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 16 | | || 16 Dagger | | 18 | || 18 Cast: Magic Dart | 82 | 56 | || 138 Searing Ray | 1 | 12 | || 13 Armour: Robe | 14 | 12 | || 26 Dodge: Dodged | 16 | 20 | || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4438 | 4296 | 142 | 218 | 3690 | 4 | 1109.5 | Dungeon | 4438 | 4296 | 142 | 218 | 3690 | 4 | 1109.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1340 daAuts D:1: 1310 daAuts D:3: 1145 daAuts D:4: 641 daAuts