Dungeon Crawl Stone Soup version 0.33-a0-1192-gbf953fe936 (webtiles) character file. Game seed: 11641855987756192905 29 Caterwaul the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Apr 2, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:20 (998 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 998, Time: 00:01:21 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 4/7 EV: 11 Int: 20 God: Gold: 36 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . g - +0 short sword (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ f - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: antennae 1, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons g - a +0 short sword of venom (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of see invisible (worn) Scrolls e - a scroll of blinking {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of fear {unknown} k - a scroll of brand weapon {unknown} m - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of curing {unknown} d - a potion of cancellation {unknown} i - 2 potions of heal wounds {unknown} l - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 41% 3 Flame Wave Conj/Fire 11% 2d6 52% 4 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Sticky Flame Fire/Alch 2% 2d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Your movements are slightly less encumbered by armour. (ER -2) Message History The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. There is an open door here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm! The ribbon worm is severely wounded. Without enough magic to sustain it, your Searing Ray dissipates. You hit the ribbon worm. The ribbon worm is poisoned. The ribbon worm is severely wounded. The ribbon worm bites you. Your magical contamination has completely faded away. You hit the ribbon worm. You kill the ribbon worm! No target in view! You see here a ribbon worm corpse. Found a ring mail. Found 13 stones. m - a scroll labelled TYTEYKH KUCAU An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of antennae grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #............## #...........(.# #..............###.# #............#.....# #.(..........#.....# #....[.......#.....# #............#.....# #@...........# #............##### ####...........†..... #.....#########'####. #.....# #......... #.....# #......... #.....# #......... #.....# ####'##### #.....# #.# There were no monsters in sight! Vanquished Creatures 2 ribbon worms (D:2) 6 ball pythons (D:1) An endoplasm (D:2) 2 goblins (D:1) A quokka (D:1) 3 bats A frilled lizard (D:1) 5 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 340 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 340 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 427 | D:1 | Learned a level 2 spell: Searing Ray 998 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 998 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 998 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_rooms, nicolae_concentric_dashed_squares_mild D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.6 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Short sword || 11 Cast: Magic Dart || 33 Searing Ray || 2 Armour: Robe || 17 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 986 | 962 | 24 | 5 | 834 | 2 | 493.0 | Dungeon | 986 | 962 | 24 | 5 | 834 | 2 | 493.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 746 daAuts D:2: 240 daAuts