Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 11030134822890684286 17 Caterwaul the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on May 11, 2025. Got out of the dungeon alive. The game lasted 00:00:50 (592 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 592, Time: 00:00:51 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 44% Magic: 5/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: wreathed by umbra A: foul shadow 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of revelation {unknown} e - a scroll of acquirement {unknown} f - a scroll of blinking {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of magic h - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Jinxbite Hex 2% N/A 26% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Yara's Violent Unravell Hex/Alch 0% 3d3 99% 5 Enfeeble Hex 0% N/A 100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm barely misses you. You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you. The endoplasm is seared by the foul flame within you. The endoplasm is severely wounded. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (severely wounded, umbra, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! There is a staircase leading out of the dungeon here. You have escaped! #....##.### .....##...... ###...#...# #.##..##..... ##.##..#...# ##. #..#...##.... #.%.##.#...####.. #..#.#..##... ##.####......##.. #.#..##..##.. ...........[.#..## #.##.###..##. .........##..#...####.#..# ##..## .......#.# ..#....#......# ##... .###.###.....##.@.#.####.# ##.. .# #.#####...#....#......# ##... ## #..)......#...####.##.# ##..## ####..#####..#..## #.##.###..## #....## #.#...## #....##..## # ..##.# ##...###..#.#..## # ####.# .###...##..#...### # ...#.# ...##...#.##..##.## # ##.#.##### #).##.......###.># # There were no monsters in sight! Vanquished Creatures 4 endoplasms (D:1) 3 giant cockroaches (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 252 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 252 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 592 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_rooms, nrook_loot_triangle Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 28 Armour: Robe || 4 Dodge: Dodged || 4