Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 4947647217992805246 221 Caterwaul the Conjurer (level 5, 9/35 HPs) Began as a Demonspawn Conjurer on May 20, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:02:37 (2499 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 2499, Time: 00:02:38 Health: 9/35 AC: 2 Str: 7 XL: 5 Next: 65% Magic: 3/8 EV: 11 Int: 21 God: Gold: 144 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . d - +2 long sword (vamp) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... l - amulet of magic regeneration Stlth ++ o - ring of resist corrosion HPRegen 0.25/turn (no ring) MPRegen 0.51/turn %: no passive effects @: no status effects A: hooves 1, large bone plates 1, powered by pain 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 144 gold pieces. Inventory: Hand Weapons d - a +2 vampiric long sword (weapon) Armour a - a +0 robe (worn) p - a +0 pair of gloves Magical Staves e - a staff of earth f - a staff of alchemy Jewellery l - an amulet of magic regeneration (worn) o - a ring of resist corrosion (worn) Scrolls g - 2 scrolls of fog {unknown} j - a scroll of identify {unknown} k - a scroll of brand weapon {unknown} m - a scroll of immolation {unknown} Potions b - a potion of magic c - a potion of curing {unknown} h - 2 potions of moonshine {unknown} i - a potion of brilliance {unknown} n - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 6.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ru Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You have large cloven feet. You are partially covered in large bone plates. (SH +4) You sometimes gain a little power by taking damage. Message History You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! A malevolent force fills the Dungeon... and a teleportation trap spontaneously manifests! You are yanked towards a nearby monster! Your surroundings suddenly seem different. A water moccasin comes into view. Found a stone staircase leading down. The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. You block the water moccasin's attack. The magic dart hits the water moccasin! The water moccasin is heavily wounded. The water moccasin closely misses you. The magic dart hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you! The water moccasin closely misses you. The magic dart hits the water moccasin! The water moccasin is severely wounded. The water moccasin bites you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin! You kill the water moccasin! You have reached level 5! Your demonic ancestry asserts itself... You feel energised by your suffering. You start resting. You stop channelling your searing ray. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ......... .#..#..... #.#.....##. ##.#.......^ #...<....... #..#.#$.[... #..#.# ..... ##..#.# .... #.@>..# .J. ###.#.# ## .#.. .#.# .# .# .# .# There were no monsters in sight! Vanquished Creatures A water moccasin (D:4) A phantom (D:3) A dart slug (D:2) A ribbon worm (D:2) 4 endoplasms A giant cockroach (D:3) 8 hobgoblins An orc (D:3) 4 quokkas 2 ball pythons (D:1) 5 bats A frilled lizard (D:1) 4 goblins 4 kobolds 2 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 401 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 401 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1062 | D:2 | Found a sacrificial altar of Ru. 1222 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 1222 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1392 | D:3 | Reached skill level 5 in Conjurations 1898 | D:3 | Found a faded altar of an unknown god. 1945 | D:3 | Noticed a phantom 1964 | D:3 | Killed a phantom 1965 | D:3 | Reached skill level 6 in Conjurations 1965 | D:3 | Reached XP level 4. HP: 7/30 MP: 7/7 2322 | D:3 | Learned a level 2 spell: Searing Ray 2491 | D:4 | Noticed a water moccasin 2497 | D:4 | Killed a water moccasin 2498 | D:4 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 2498 | D:4 | Reached XP level 5. HP: 9/35 MP: 3/8 2499 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_rooms, minmay_misc_feat_columns D:2: layout_rooms, basic_altar, grunt_decor_arrowhead D:3: layout_loops_corners, hellmonk_ecumenical_altar_zigzags, kennysheep_big_empty_room D:4: cheibrodos_thug_alley, layout_basic, mainiacjoe_overflow_brackets, gup_sewer_entry_pipe, corexii_corridor_pit, minmay_misc_feat_x Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Conjurations | 6 | 6.9 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Long sword | 22 | || 22 Cast: Magic Dart | 87 | 4 || 91 Searing Ray | | 1 || 1 Armour: Robe | 15 | 3 || 18 Dodge: Dodged | 22 | 3 || 25 Block: Other | 5 | 1 || 6