Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 17132531233085664634 33 Caterwaul the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on May 20, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:33 (1133 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1133, Time: 00:02:34 Health: 24/24 AC: 4 Str: 7 XL: 3 Next: 12% Magic: 0/6 EV: 11 Int: 20 God: Gold: 67 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . h - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: ignite blood 1, powered by death 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) h - a +1 cloak (worn) j - a +0 helmet Jewellery f - an amulet of faith Scrolls d - 2 scrolls of amnesia {unknown} g - 2 scrolls of identify {unknown} i - a scroll of vulnerability {unknown} Potions b - a potion of magic c - a potion of curing Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 99% 5 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You regenerate a little health from kills. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0 helmet (84% to hit) You focus your ray upon Robin. The searing ray hits Robin! Robin is heavily wounded. (Press . to maintain the ray.) The searing ray hits Robin. Robin is severely wounded. Robin says, "Feeling lonely?" The searing ray hits Robin. Robin is almost dead. Robin hits you but does no damage. You stop channelling your searing ray. Robin hits you with a +0 mace. You climb upwards. There is a stone staircase leading down here. Robin attacks as they pursue you! Robin barely misses you. Robin attacks as they pursue you! Robin barely misses you. Robin laughs in a distinctly smug fashion. Robin attacks as they pursue you! Robin hits you but does no damage. Robin's bangles clink loudly. Robin attacks as they pursue you! Robin barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0 helmet (almost dead, 84% to hit) You focus your ray upon Robin. The searing ray hits Robin. You kill Robin! (Press . to maintain the ray.) Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your blood heats up. You stop channelling your searing ray. j - a +0 helmet Things that are here: a +0 mace; a +0 animal skin; the hobgoblin corpse of Robin Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..#.#......................# #.. ##.#.#.##...................###.. #....>.......................... #.##>.#....................###.. #..#............##.........##... ##....#..........##............) ###.......................######. ....................#.#...# ## ....####........@.....[..### # ..### #...................##### ).######..~....#..##...........## ##..~..##≈##.###.#...#.######...# ≈###.###≈###.###.#.###.##...#.... #≈##.##≈###.##................... #≈##.##≈##.###≈...>.###.#...#.... ##≈#.#≈##.###≈..........#....###. .#~#.#~#.###≈#....####........... There were no monsters in sight! Vanquished Creatures Robin (D:1) An adder (D:2) 3 endoplasms A giant cockroach (D:1) 2 jackals (D:2) 2 ball pythons A bat (D:2) A frilled lizard (D:1) 3 goblins (D:2) 2 kobolds (D:1) A rat (D:2) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 618 | D:2 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 618 | D:2 | Reached XP level 2. HP: 19/19 MP: 1/5 962 | D:2 | Learned a level 2 spell: Searing Ray 1037 | D:2 | Noticed Robin 1128 | D:1 | Killed Robin 1129 | D:1 | Reached skill level 5 in Conjurations 1129 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1129 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/6 1133 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_rooms, grunt_decor_cap, hangedman_abyss_or_decor_lesser_grid D:2: layout_loops_corners, chequers_serial_rivers_micro_a, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Conjurations | 5 | 5.0 Dodging | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Dagger || 8 Cast: Magic Dart || 34 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 15 Dodge: Dodged || 8