Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 7705561954080317937 115 Caterwaul the Conjurer (level 4, 22/30 HPs) Began as a Demonspawn Conjurer on May 24, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:11 (1454 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1454, Time: 00:02:12 Health: 22/30 AC: 2 Str: 7 XL: 4 Next: 68% Magic: 0/7 EV: 11 Int: 25 God: Gold: 16 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . g - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: ignite blood 1, big brain 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles n - a throwing net Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} i - a scroll of torment {unknown} j - a scroll of poison {unknown} m - a scroll of vulnerability {unknown} Potions b - 2 potions of magic c - a potion of enlightenment {unknown} e - a potion of heal wounds {unknown} f - a potion of mutation {unknown} h - a potion of haste {unknown} k - a potion of lignification {unknown} l - 2 potions of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 6.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Olgreb's Toxic Radiance Alch 2% N/A 73% 4 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Discord Hex 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You have an extremely huge brain. (Int +4) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The searing ray hits the gnoll. You kill the gnoll! You start resting. You stop channelling your searing ray. Magic restored. You see here a +0 spear. Things that are here: a stone; a +0 short sword A scorpion comes into view. The magic dart hits the scorpion but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion stings you. The searing ray hits the scorpion! You kill the scorpion! You finish channelling your searing ray. Your Conjurations skill increases to level 6! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... Your blood heats up. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ......[.##..#>###.# .#.####.........#.# #.#######.#....#.# #....)....##...#.##### ...########..........# ...j #.......)..# ..... #..........# ....j. #..........# #....@.....# ####.†.##### #..## #..# .... ..... ..... ....... There were no monsters in sight! Vanquished Creatures A scorpion (D:2) 3 gnolls (D:2) A ribbon worm (D:2) 3 endoplasms (D:1) 3 giant cockroaches (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) A ball python (D:1) 3 bats (D:1) A frilled lizard (D:1) 4 kobolds 4 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 215 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 215 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 306 | D:1 | Learned a level 2 spell: Searing Ray 1180 | D:2 | Gained mutation: You have an extremely huge brain. (Int +4) | [demonic ancestry] 1180 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1248 | D:2 | Reached skill level 5 in Conjurations 1448 | D:2 | Noticed a scorpion 1453 | D:2 | Killed a scorpion 1454 | D:2 | Reached skill level 6 in Conjurations 1454 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1454 | D:2 | Reached XP level 4. HP: 22/30 MP: 0/7 1454 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_cross D:2: layout_rooms, angelslayer_ecumenical_altar_simple_liquid, chequers_serial_rivers_large_b Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Conjurations | 6 | 6.1 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Punch | 1 | || 1 Cast: Magic Dart | 46 | || 46 Searing Ray | 5 | || 5 Armour: Robe | 12 | || 12 Dodge: Dodged | 11 | || 11