Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 13577708941210951844 67 Caterwaul the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on May 26, 2025. Quit the game in a sewer on May 27, 2025. The game lasted 00:02:19 (2198 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 2198, Time: 00:02:20 Health: 30/30 AC: 3 Str: 7 XL: 4 Next: 0% Magic: 12/16 EV: 5 Int: 20 God: Gold: 75 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ o - ring of magical power HPRegen 0.25/turn l - ring of poison resistance MPRegen 0.15/turn %: no passive effects @: held A: rugged brown scales 1, condensation shield a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 75 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity l - a ring of poison resistance (worn) o - a ring of magical power (worn) Scrolls c - 3 scrolls of teleportation {unknown} h - a scroll of torment {unknown} i - a scroll of fear {unknown} j - a scroll of fog {unknown} Potions b - a potion of magic f - a potion of invisibility {unknown} g - a potion of attraction {unknown} m - a potion of curing {unknown} n - a potion of ambrosia {unknown} Talismans k - the scarab talisman of Sesits {rElec rPois Dex+3} (You found it on level 1 of the Dungeon) [scarab talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 5.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 52% 2d9 4% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Confusing Touch Hex 2% N/A 43% 3 Passwall Erth 2% N/A 43% 3 Swiftness Air 2% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dispel Undead Necr 2% 3d7 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) A meltable shield of frost defends you. (SH +4) Message History The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm. You kill the ribbon worm! You start resting. You stop channelling your searing ray. Magic restored. You struggle to detach yourself from the web. You struggle to detach yourself from the web. The web tears apart. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A ribbon worm and an endoplasm come into view. The endoplasm quivers. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the endoplasm! You kill the endoplasm! The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #........~.~~# #~.....~~....# #~.########### #~.# #..# #..## #.~~### #~~.~~#########.. ##.~.~~.~@~~.w... ####~~.~..~~~..# ############# You could see a ribbon worm (catching breath). Vanquished Creatures An adder (D:3) A river rat (D:3) An orc (D:3) 2 ribbon worms 5 endoplasms 8 giant cockroaches 2 hobgoblins 2 quokkas (D:3) 3 ball pythons 8 bats 2 frilled lizards 2 goblins (D:1) 5 kobolds 8 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 91 | D:1 | Identified the scarab talisman of Sesits {rElec rPois | Dex+3} 307 | D:1 | Found a faded altar of an unknown god. 394 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 394 | D:1 | Reached XP level 2. HP: 11/19 MP: 0/5 1154 | D:1 | Learned a level 2 spell: Searing Ray 1553 | D:2 | You fall into a shaft and drop 2 floors! 1732 | D:3 | Reached XP level 3. HP: 24/24 MP: 5/6 1855 | D:3 | Reached skill level 5 in Conjurations 1976 | D:3 | Found a glowing drain. 1980 | Sewer | Entered a sewer 2198 | Sewer | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 2198 | Sewer | Reached XP level 4. HP: 30/30 MP: 7/7 2198 | Sewer | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic, hellmonk_ecumenical_altar_heavens_door, minmay_octomino_c4 D:2: layout_rooms, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_c D:3: layout_basic, gup_sewer_entry_spiral D:4: layout_basic, minmay_temple_entry_fiery, uniq_robin, uniq_eustachio Sewer: sewer_hellmonk_slimy_pipes Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Conjurations | 5 | 5.5 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 48 | || 48 Dagger | 8 | || 8 Punch | 1 | || 1 Cast: Magic Dart | 89 | || 89 Searing Ray | 5 | || 5 Armour: Robe | 70 | || 70 Dodge: Dodged | 77 | || 77