Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 13951046487014642986 83 Caterwaul the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on May 27, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:02:15 (2662 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 2662, Time: 00:02:16 Health: 30/30 AC: 4 Str: 7 XL: 4 Next: 22% Magic: 0/7 EV: 10 Int: 21 God: Gold: 161 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . e - +0 dagger rCold + . . (no offhand) rNeg . . . o - +1 leather armour of Absence {rCorr Dex+4} rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ a - ring of protection from cold HPRegen 2.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: powered by death 2, sanguine armour 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 161 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour o - the +1 leather armour of Absence (worn) {rCorr Dex+4} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Jewellery a - a ring of protection from cold (worn) Wands l - a wand of digging (7) Scrolls k - a scroll of torment {unknown} m - a scroll of teleportation {unknown} p - a scroll of noise {unknown} q - a scroll of identify {unknown} Potions b - a potion of magic c - 2 potions of ambrosia {unknown} d - 2 potions of cancellation {unknown} f - 2 potions of heal wounds {unknown} h - a potion of lignification {unknown} i - 2 potions of might {unknown} j - 2 potions of curing {unknown} n - a potion of moonshine {unknown} r - a potion of brilliance {unknown} Talismans g - a hive talisman Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting * Level 5.3 Conjurations + Level 1.2 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 2% N/A 54% 3 Ozocubu's Armour Ice 2% N/A 54% 3 Fulminant Prism Conj/Alch 6% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 58% 4 Detonation Catalyst Fire/Alch 2% 1d1 99% 5 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate health from kills. When seriously injured, your blood forms armour. (AC +0) Message History You start resting. Magic restored. You start resting. HP restored. You see here a rat corpse. Found a stone staircase leading down. Done exploring. Done exploring. Done exploring. Done exploring. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start waiting. A bombardier beetle is nearby! The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. The magic dart hits the bombardier beetle. The bombardier beetle is heavily wounded. The magic dart hits the bombardier beetle. The bombardier beetle is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. (Press . to maintain the ray.) The searing ray hits the bombardier beetle. You kill the bombardier beetle! Your Shapeshifting skill increases to level 1! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##..#.#..###.##..# ##. ##.#...###.#.#..# #.. #..#..#..###...# #.. #.#.#.#.#.#.#..#######.. #.###.#†##.##........... #.# #..........#######.# #.###.#.#####..# #.# #.##...........# #.# #......@......## #.# ### ####....####### #.. ##.## ##.#.# #.# ##.#.## #.#.# ##########.. #.###.## #.#.# #........#.. .#####.#######.#># #........... ###............#.# #........... .##.##.#########.# #..♣..♣..#.. #.#.#.## #.# #..♣♣.†..#.. There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) An adder (D:3) A shadow imp (D:3) A dart slug (D:1) 5 endoplasms 2 giant cockroaches A hobgoblin (D:2) 2 jackals (D:1) An orc (D:3) 3 quokkas 3 ball pythons 3 bats 2 frilled lizards (D:1) 7 goblins A kobold (D:1) A rat (D:3) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 423 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 423 | D:1 | Reached XP level 2. HP: 10/19 MP: 0/5 592 | D:1 | Learned a level 2 spell: Searing Ray 1383 | D:2 | Identified the +1 leather armour of Absence {rCorr Dex+4} 1938 | D:3 | Gained mutation: You regenerate health from kills. [demonic | ancestry] 1938 | D:3 | Reached XP level 3. HP: 24/24 MP: 3/6 2047 | D:3 | Identified the quill talisman of Focus {Rampage rC+ Str+2} 2207 | D:3 | Reached skill level 5 in Conjurations 2662 | D:3 | Reached skill level 1 in Shapeshifting 2662 | D:3 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 2662 | D:3 | Reached XP level 4. HP: 30/30 MP: 0/7 2662 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic D:2: layout_rooms, dk_noncrumbling_4 D:3: layout_loops_ring, chequers_garden Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Conjurations | 5 | 5.3 Shapeshifting | 1 | 1.2 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Dagger | 3 | || 3 Cast: Magic Dart | 73 | || 73 Searing Ray | 2 | || 2 Armour: Robe | 17 | || 17 Leather armour | 3 | || 3 Dodge: Dodged | 13 | || 13