Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 51958524204669221 153 Caterwaul the Conjurer (level 5, 24/36 HPs) Began as a Demonspawn Conjurer on May 27, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:02:43 (2830 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 2830, Time: 00:02:43 Health: 24/36 AC: 7 Str: 7 XL: 5 Next: 12% Magic: 4/8 EV: 11 Int: 21 God: Gold: 140 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - +4 ring of protection HPRegen 0.26/turn k - ring of resist corrosion MPRegen 0.11/turn %: no passive effects @: no status effects A: rugged brown scales 1, powered by death 1, powered by pain 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery k - a ring of resist corrosion (worn) l - a +4 ring of protection (worn) o - an amulet of regeneration Wands i - a wand of flame (16) j - a wand of charming (5) Scrolls c - 2 scrolls of identify {unknown} e - 2 scrolls of vulnerability {unknown} m - a scroll of fog {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} h - a potion of lignification {unknown} n - 2 potions of attraction {unknown} p - a potion of enlightenment {unknown} Talismans g - a medusa talisman Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 6.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 4% N/A 22% 2 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dazzling Flash Hex/Fire 4% N/A 41% 3 Maxwell's Portable Pile Tloc 2% (3-9)d2 41% 3 Teleport Other Tloc 2% N/A 41% 3 Starburst Conj/Fire 7% 6d4 99% 6 Fulsome Fusillade Conj/Alch 7% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) You regenerate a little health from kills. You sometimes gain a little power by taking damage. Message History The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The searing ray hits something! You finish channelling your searing ray. A puff of flame appears from out of thin air! The puff of flame hits you! You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 74% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is severely wounded. (Press . to maintain the ray.) The orc wizard gestures at you while chanting. The puff of flame hits you! The searing ray hits the orc wizard! You kill the orc wizard! You have reached level 5! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##...## #.# ##'## #.# #.# #.# ########.###### #.# #.......o.....# #.# #.........###.# #.# .#####.####..)..##.# #.# ...............###.######.# ######.###....#)@.........# #.# #......##.######## #.####...####.# #....รท<..####.# #.............# ############### There were no monsters in sight! Vanquished Creatures 2 orc wizards (D:3) 5 adders (D:2) A ribbon worm (D:2) A dart slug (D:2) 3 orcs 4 endoplasms 2 hobgoblins 5 jackals 4 quokkas 4 ball pythons 6 bats 7 frilled lizards 5 giant cockroaches 2 goblins (D:1) 10 kobolds 5 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 215 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 215 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 270 | D:1 | Learned a level 2 spell: Searing Ray 1535 | D:2 | Reached skill level 5 in Conjurations 1535 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1932 | D:2 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 1932 | D:2 | Reached XP level 4. HP: 23/30 MP: 3/7 2701 | D:3 | Reached skill level 6 in Conjurations 2830 | D:3 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 2830 | D:3 | Reached XP level 5. HP: 24/36 MP: 4/8 2830 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, lexackson_kobold_supper D:2: minmay_angry_zag, layout_loops_ring D:3: layout_loops_corners, cheibrodos_worm_habitat Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Conjurations | 5 6 | 6.4 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Short sword | 4 | || 4 Dagger | 4 | 2 || 6 Cast: Magic Dart | 84 | 26 || 110 Searing Ray | 2 | 8 || 10 Armour: Robe | 18 | 11 || 29 Dodge: Dodged | 16 | 10 || 26