Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 1238102789645354381 30 Caterwaul the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on May 27, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:40 (706 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 706, Time: 00:00:41 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 5% Magic: 2/6 EV: 11 Int: 20 God: Gold: 62 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: ignite blood 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Missiles e - 2 throwing nets Armour a - a +0 robe (worn) d - a +0 cloak Scrolls f - a scroll of enchant weapon {unknown} g - a scroll of amnesia {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You regenerate magic rapidly. Message History There is a stone staircase leading down here. You now have 62 gold pieces (gained 12). A gnoll comes into view. It is wielding a +0 club. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! A gnoll comes into view. It is wielding a +0 flail. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! The magic dart hits the gnoll. The gnoll is heavily wounded. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your blood heats up. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##############........ .......>...jj..######. #######.######.# #.# #.# #.# #.# #.# #.# #)# #.# #.# #.# #@# #.# #.# #.# #.# #.# ### #.# #<# #.# #.##########.######. #................... There were no monsters in sight! Vanquished Creatures 2 gnolls (D:2) An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 257 | D:1 | Found Limosm's Antique Armour Shop. 357 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 357 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 387 | D:1 | Found a faded altar of an unknown god. 454 | D:1 | Learned a level 2 spell: Searing Ray 706 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 706 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 706 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_rooms, serial_shops, shop, shapermc_ecumenical_altar_starsandcircs, minivault_19 D:2: layout_basic, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_b, chequers_serial_rivers_marsh, minmay_tall_x Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 2 Dodge: Dodged || 1