Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 14078329234484917127 29 Caterwaul the Conjurer (level 3, 16/24 HPs) Began as a Demonspawn Conjurer on May 28, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:12 (1331 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1331, Time: 00:01:12 Health: 16/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 0/6 EV: 11 Int: 20 God: Gold: 39 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: ignite blood 1, weakness stinger 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} g - a scroll of identify {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic e - a potion of curing {unknown} f - a potion of enlightenment {unknown} h - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 11% 3d6 17% 3 Frozen Ramparts Ice 4% 1d1 43% 3 Inner Flame Hex/Fire 2% N/A 43% 3 Ozocubu's Armour Ice 2% N/A 43% 3 Summon Ice Beast Ice/Summ 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Irradiate Conj/Alch 5% 3d13 85% 5 Detonation Catalyst Fire/Alch 2% 1d1 99% 5 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You have a small tail. Message History There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. You climb upwards. There is a stone staircase leading down here. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You climb downwards. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The ribbon worm bites you but does no damage. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. The ribbon worm bites you. The searing ray hits the ribbon worm! You kill the ribbon worm! You finish channelling your searing ray. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your blood heats up. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ........ .......# ......# #....# #....+ #....# #....###### #....'..†@# #....###### # #....# #..####.#### #.......# #.####..# ...†..w..# ..w.#.##.# .. #. #.# There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 6 endoplasms (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 2 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 4 goblins (D:1) 3 kobolds (D:1) 2 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 231 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 231 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 1325 | D:1 | Learned a level 2 spell: Searing Ray 1331 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1331 | D:2 | Reached XP level 3. HP: 16/24 MP: 0/6 1331 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_clump_tiny, infiniplex_forest_zigzag_1, infiniplex_forest_clump_diagonal, infiniplex_forest_straight_3, infiniplex_forest_clump_small, infiniplex_forest_lined_3, st_stairs_5 D:2: minmay_evil_eye, layout_basic, minmay_pentomino_t2, uniq_robin, uniq_jessica Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Dagger || 22 Unarmed || 5 Cast: Magic Dart || 44 Searing Ray || 1 Armour: Robe || 20 Dodge: Dodged || 25