Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 13560553490327473389 30 Caterwaul the Conjurer (level 3, 17/24 HPs) Began as a Demonspawn Conjurer on June 4, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:55 (1138 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1138, Time: 00:00:56 Health: 17/24 AC: 3 Str: 7 XL: 3 Next: 5% Magic: 0/6 EV: 10 Int: 20 God: Gold: 35 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . d - +1 dagger (vamp) rCold . . . (no offhand) rNeg . . . g - +0 troll leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.20/turn %: no passive effects @: mildly poisoned (17 -> 16), wreathed by umbra A: magic regeneration, foul shadow 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons d - a +1 vampiric dagger (weapon) Missiles c - 4 javelins Armour g - a +0 troll leather armour (worn) Scrolls a - a scroll of enchant weapon {unknown} f - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of curing {unknown} h - a potion of invisibility {unknown} i - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 4% 2 Fulminant Prism Conj/Alch 5% 3d7 65% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Partly explored, can't reach some places. Partly explored, can't reach some places. There is an open gate here. There is a stone staircase leading down here. You climb downwards. The adder hisses angrily. Found an orange potion. Found a faded altar of an unknown god. Found an escape hatch in the ceiling. Found a stone staircase leading up. There is a stone staircase leading up here. An adder is nearby! Unknown command. The magic dart hits the adder. The adder is moderately wounded. The magic dart hits the adder. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! The magic dart hits the adder. The adder is heavily wounded. You feel sick. The adder closely misses you. The magic dart hits the adder. The adder is almost dead. You feel sick. The adder bites you but does no damage. The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You feel sick. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your body darkens with foul flame. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .... .#.# . ##### ... ..#.... #.. ...<. .. #.#...#.# #..._...# #.<...@.# #...#†..# ## ....## ##.### .. !.. ... .... There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 giant cockroaches (D:1) 4 ball pythons (D:1) 4 bats (D:1) 3 endoplasms (D:1) 3 frilled lizards (D:1) 6 goblins (D:1) A kobold (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 298 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 298 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1132 | D:2 | Found a faded altar of an unknown god. 1138 | D:2 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 1138 | D:2 | Reached XP level 3. HP: 17/24 MP: 0/6 1138 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic D:2: layout_basic, nicolae_ecumenical_pavilion, serial_park_tiny_1, hangedman_abyss_or_decor_stabs, uniq_robin, uniq_sigmund, uniq_jessica Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 47 Armour: Robe || 2 Troll leather arm || 3 Dodge: Dodged || 3